On January 14, the DS remake of the mobile chapter of Kingdom Hearts arrived in Europe, released for Japanese mobile phones in 8 episodes between 2008 and 2010.
The story of Kingdom Hearts RE: Coded takes place after Kingdom Hearts II, when King Mickey, Jiminy Cricket, Donald Duck and Goofy return to the Disney Castle. Cricket rereads the Grillario and finds a mysterious phrase: "Their pain will be relieved when you return to put an end to it". He then takes the Grillario to the King and he decides to digitize it to discover the meaning of the sentence; however, "bugs" or errors are driving the digital worlds into chaos. Mickey then asks for help from a Virtual Sora, who will have to eliminate bugs by traveling in the 7 available worlds.
Status, Commands and Bugs
As in Kingdom Hearts 358/2 Days, even in Re: coded the leveling system will not be the traditional one. In the first moments of the game we will in fact be shown the Status matrix from which we can adjust the level of difficulty (among the four available as usual), learn new skills, equip more command or object slots and take advantage of the bonus machines to receive more experience or more objects, depending on the situation.
To enhance the status matrix, as if we were to upgrade the motherboard of a PC, we should apply upgrade chips, available in various models, including those of level (LV + 1), those of physical strength (For +2; +4; +6), magical (Sp +2; +4; +6), defense (Def +2; +4; +6) and enhancement or elemental defense (ex: antifire + 2; + 4 / Energy + 2 / + 4) .If we manage to manage these chips, connecting two or more CPUs together (marked with a lightning bolt, one unlocks after each world) the effect of the chips between them will be doubled.
Moving on to the command slots, we will be able to have up to 9 slots available (3 initial and the others unlockable in the status matrix) and as in Birth by Sleep, two attacks can be merged to create a more powerful one. For the objects the same thing applies, at the beginning we will be able to equip only one accessory but, by enhancing the status matrix, we will be able to wear as many as 6. Some areas of the status matrix are blocked by special bugs, red and yellow, overcoming certain challenges, or finding rare blocks in the worlds, further achieving better skills.
Tell me your world and I'll tell you your gameplay.
In addition to the excellent graphics for a chapter on DS, the highlight of this Kingdom Hearts is the gameplay. Most of the time, while exploring the world, or battling with lesser heartless and some bosses, the gameplay is the classic of Re: coded's big brothers.
When our Virtual Sora enters a lock to heal the bugs of the world we will find a whole new gameplay for a Kingdom Hearts.
We will have the Super Mario style scrolling platformer in Middle City, a vertical scrolling level driving game style in Wonderland, we will join Cloud and Hercules in an early Final Fantasy style classic RPG party in Olympus, a platform with puzzles and sliding platforms worthy of Mario Galaxy in Agrabah, and finally we can order Donald and Goofy to protect us, fight heartless or destroy blocks at the Dark Fortress. In short, there is something for all tastes, even the last world (which I will not reveal to you) has a particular gameplay, I leave you the surprise of discovering it.
What if someone wants the classic Gameplay of every Kingdom Hearts? There is that too of course! Before you get to the lock, you will always have to explore the world for bugs, reward items, and secret doors.
All that glitters is not gold.
But alas, even in this game there are some imperfections, first of all the damned camera which unfortunately is not automated, and more than once during the battles you lose sight of the virtual Sora, which is covered by walls or by opponents, making the frustrating challenges.
Second flaw is the duration of the story, in addition to its scarce usefulness for the purposes of the general plot of the saga, it can also be concluded in less than 18 hours, a time never seen for this series, which usually runs at least around 25-30 hours. only for the standard story; moreover, only the last chapter including the final and secret ending is useful for the purposes of the total plot of Kingdom Hearts.
After the story
Like any Square Enix game, the things to do after the end of the story are many, we can replay the previous chapters to take the things that have escaped us or we can revisit the worlds for all new challenges, in short, the game continues even after the end of the game. main plot.
Trophies and Avatars
Trophies in Kingdom Hearts were introduced with Birth By Sleep but, if in the PSP chapter they were just an extra, in Re: coded it will take 20 trophies out of 30 to unlock the secret ending, and believe me it will be worth it.
Also Re: coded adds the Avatar mode, where the player can create their own chibi character; this mode can also be used to wirelessly communicate with friends, swapping clothes and accessories for your avatar (there are a lot of characters available from all square games and all KH episodes).
✓ Varied and never repetitive gameplay
✓ CG scenes in large quantities x Obscene camera
x Duration of the story less than all the other KHs
x Useless plot except for the final and secret chapter