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Guides Guide to Skills, Talents and Attributes - Cyberpunk 2077





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Impossible to hide and restrain the excitement for CD Projekt Red's latest titanic feat. Now that it has finally arrived in our hands, we offer you a quick guide to Skills, Talents and Attributes in the world of unlockables in the world of cyberpunk 2077.


Each Attribute contains its own set of Skills, for example Physical which includes Athletics, Annihilation and Street Fighter. The continued use of a specific skill will allow its improvement and the unlocking of points that can be invested in Talents.


Below you will find a list of all the Skills, divided according to the corresponding Attributes.

  • Physical
  • Reflexes
  • Technical capacity
  • Cold blood
  • Intelligence

Physical

The abilities enclosed under the physical attribute concern the whole sphere of physicality, from heavy weapons to barehanded combat.

Athletic

Athletic ability is physically related and will increase through practical actions such as running and climbing.

  • Level 2 = Increases Carrying Capacity by 20.
  • Level 3 = +1 Talent Point.
  • Level 4 = Increase Stamina by 5%.
  • Level 5 = Increase Stamina Regeneration rate by 5%.
  • Level 6 = Increases Carrying Capacity by 40.
  • Level 7 = +1 Talent Point.
  • Level 8 = +1 Talent Point.
  • Level 9 = Increases Health by 5%.

Annihilation

Annihilation will increase by killing enemies with shotguns and machine guns (both light and heavy).



  • Level 2 = Reduces Aiming Time by 20% with Shotguns, Light Machine Guns, and Heavy Machine Guns.
  • Level 3 = +1 Talent Point.
  • Level 4 = Reduces recoil on shotguns, light machine guns and heavy machine guns by 10%.
  • Level 5 = Reduces dispersion with shotguns, light machine guns, and heavy machine guns by 25%.
  • Level 6 = +1 Talent Point.
  • Level 7 = Increases Critical Rate by 5% (with shotguns, light machine guns, and heavy machine guns).
  • Level 8 = Reduces recoil on shotguns, light machine guns and heavy machine guns by 10%.
  • Level 9 = +1 Talent Point.

Street wrestler

Street Fighter will level up by killing enemies with his bare hands or blunt weapons.

  • Level 2 = Increases Carrying Capacity by 20.
  • Level 3 = +1 Talent Point.
  • Level 4 = Increase Stamina by 5%.
  • Level 5 = Increase Stamina Regeneration rate by 5%.
  • Level 6 = Increases Carrying Capacity by 40.
  • Level 7 = +1 Talent Point.
  • Level 8 = +1 Talent Point.
  • Level 9 = Increases Health by 5%.

Reflexes

Reflexes includes all quick skills, such as using guns and katanas, to destroy your enemies with speed and elegance.

pistol

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Guns will increase by defeating enemies using pistols and revolvers.



  • Level 2 = Reduces Aiming Time of Pistol and Revolver by 10%.
  • Level 3 = +1 Talent Point.
  • Level 4 = Reduces the recoil of Pistols and Revolvers by 10%.
  • Level 5 = Reduces the dispersion of Pistol and Revolver by 25%.
  • Level 6 = +1 Talent Point.
  • Level 7 = Increases Critical Rate by 5% (Pistols and Revolvers).
  • Level 8 = Reduces the recoil of Pistols and Revolvers by 10%.
  • Level 9 = +1 Talent Point.

Lame

Blades will increase by defeating enemies through katanas, blades and Mantis blades.

  • Level 2 = Increases the attack speed of Katanas, Blades and Mantis Blades by 10%.
  • Level 3 = +1 Talent Point.
  • Level 4 = Decreases the Stamina cost of Katanas, Blades and Mantis Blades by 10%.
  • Level 5 = Increases DPS by 2% when using Katanas, Blades and Mantis Blades.
  • Level 6 = Increases Critical Damage by 10% when using Katanas, Blades and Mantis Blades.
  • Level 7 = Increases Critical Rate by 5% when using Katanas, Blades and Mantis Blades.
  • Level 8 = +1 Talent Point.
  • Level 9 = +1 Talent Point.

Assault

Assault will increase by defeating enemies through the use of Assault Rifles, Sniper Rifles and SMGs.

  • Level 2 = Reduces Aiming Time of Rifles by 10%.
  • Level 3 = +1 Talent Point.
  • Level 4 = Reduces the recoil of Rifles by 10%.
  • Level 5 = Reduces the scatter of Shotguns by 25%.
  • Level 6 = +1 Talent Point.
  • Level 7 = Increases Critical Rate by 5% (Shotguns).
  • Level 8 = Reduces the recoil of Rifles by 10%.
  • Level 9 = +1 Talent Point.



Technical capacity

Under Technical Skills all the skills concerning crafting and technology go to enter.

Creation

  • Level 2 = +1 Talent Point.
  • Level 3 = Reduces Crafting cost by 5%.
  • Level 4 = Reduces Crafting cost by 5%.
  • Level 5 = +1 Talent Point.
  • Level 6 = S> block crafting instructions for consumables, weapons and clothing.
  • Level 7 = Increases the chance of receiving components from crafting by 5%.
  • Level 8 = +1 Talent Point.
  • Level 9 = Unlock crafting instructions for Rare weapons, weapon mods and clothing.

Engineering

Engineering will increase through the use of technological weapons

  • Level 2 = +1 Talent Point.
  • Level 3 = Increases Armor by 3% when using tech weapons.
  • Level 4 = Decreases the charging time by 3%.
  • Level 5 = Increases DPS by 5% when using tech weapons.
  • Level 6 = +1 Talent Point.
  • Level 7 = Increases defense by 3% when using tech weapons.
  • Level 8 = +1 Talent Point.
  • Level 9 = Increases Critical Rate by 5% when using Tech Weapons.

Coldness

Coldness encompasses all the "stealth" abilities, capable of making our counterpart a deadly silent assassin.

Stealth

You can increase your stealth through stealth kills, without being seen by enemies.

  • Level 2 = Increase Evasion by 3%.
  • Level 3 = +1 Talent Point.
  • Level 4 = Decreases visibility by 10%.
  • Level 5 = +1 Talent Point.
  • Level 6 = Increases Health regeneration out of combat by 10%.
  • Level 7 = +1 Talent Point.
  • Level 8 = Increases movement speed by 3%.
  • Level 9 = Increase DPS by 3%.

Cold blood


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  • Level 2 = Increase Critical Rate by 10%.
  • Level 3 = Increases Armor by 3%.
  • Level 4 = +1 Talent Point.
  • Level 5 = +1 Talent Point.
  • Level 6 = Increases Health by 10%.
  • Level 7 = Increase Stamina by 10%.
  • Level 8 = Increase all Resistances by 5%.
  • Level 9 = +1 Talent Point.

Intelligence

Under Intelligence we will find all those skills that interact with the hacking component.

Quick hacking

  • Level 2 = +1 Talent Point.
  • Level 3 = Increase Duration by 5%.
  • Level 4 = +1 Talent Point.
  • Level 5 = Increase RAM by 1.
  • Level 6 = Decrease the cooldown by 1.
  • Level 7 = Increase Duration by 5%.
  • Level 8 = Decrease the cooldown by 5%.
  • Level 9 = +1 Talent Point.

Protocol Violation

  • Level 2 = +1 Talent Point.
  • Level 3 = Increase Duration by 5%.
  • Level 4 = Increase Collected Components by 10%.
  • Level 5 = Increase Duration by 5%.
  • Level 6 = +1 Talent Point.
  • Level 7 = Increase Duration by 5%.
  • Level 8 = Increase RAM by 1.
  • Level 9 = Increase Collected Components by 10%.

The guide has come to an end, but if you find any errors do not hesitate to report them!

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