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Hatsune Miku Review: Project Mirai DX


Raise your hand if you do not know Hatsune Miku. The virtual idol of Crypton Future Media born from the synthesizer Vocaloid in 2007 she became one of the most loved and appreciated artists in Japan (and later in the rest of the world), so much so as to unleash a real commercial and cultural phenomenon. From merchandising, to multimedia products linked to her, to perpetually sold out “live” concerts, Hatsune Miku in the space of a few years has become an unparalleled pop icon. Especially in the musical field, the versatility of the synthesization software has allowed artists such as Ryo to the Supercell, DECO * 27, sasakure.UK and many others to make themselves known and make their music known.
All this led to Crypton, in partnership with Sega, to make a series of music video games dedicated to her, debuting first on consoles Sony (on PSP with Project Diva) and then expand on Nintendo 3DS with the series Project Mirai. Being titles purely aimed at a Japanese audience, the series remained relegated to the Japanese borders until last year, forcing players to turn to import channels. Thanks to Sega, who, betting a poke, decided to test the market by first bringing the chapter released on PS Vita in digital version, obtaining a good sales response, so much so as to also adapt the subsequent titles, including the unpublished Project Mirai, that arrived in the homeland in the second chapter, for this western edition is reworked and revised, losing the numbering and offering a mix of the two games in a new complete version.



Future Project
Project Mirai is a simple but extremely fun rhythm game

Who is not familiar with the series, the titles dedicated to Hatsune Miku are gods rhythm game with rather basic mechanics very funny. In Hatsune Miku: Project Mirai DX, contrary to what happens in Project Diva (available on PS Vita e PS3) we will have two control systems available: a classic one, by pressing the keys normally of the console keypad, the other via the 3DS touchscreen.



 

The approach to the two styles is quite intuitive and with increasing difficulty: just press the button or the colored icon with the right timing which will appear on the screen, thus following the sequences until the song is completed. Depending on the level chosen, we will have more or less jokes to complete, not only in quantity but also in type. From Easy to Difficult (even for some tracks it will be possible to obtain an additional level of difficulty), for example by using the buttons, by only "TO" e "B" will be added to each difficulty shot "Y" e "X", in addition to the directions that can be performed with the digital cross. The same will occur with tactile mode which will host one, two or three icons depending on the chosen level. Each beat will scroll on a timeline that extends to the upper screen, where Miku or the Vocaloid on duty will be busy singing and dancing, and will move according to what happens on the screen.

The two control modes will then have points in common and differences that distinguish the chosen system: with the buttons we will have to deal with the Double Lines, in which we will have to combine the use of arrows and keys at the same time, while with the stylus we will have the Arrow icons that will be touched by sliding them in the direction in which they indicate. Then we have the thick lines, which will force us to hold down the key (or stylus) until we reach the end. There is also a variant of the same, where the line will present the colors of the rainbow and we will be asked to rotate the circle pad (or rotate with the stylus on the screen) to get a higher score. Always to improve the final result we have the SP indicators, special icons that, if hit successfully, will allow the counter to rise to our advantage.



It is also important, especially at higher levels, to check theLife Indicator which will be influenced by our actions: completing the bars with the right timing this will fill up, while making mistakes will reduce it leading us to fail the song. There will also be one Safe zone active at the beginning of the piece, which even in the event of an error will not suffer any kind of decline.

Speaking of the evaluations, in each piece will be counted all the jokes made and judged with a vote ranging from "Cool" to "Worst”, Depending on the precision with which we will hit the“ note ”. By mistake we will lose our combo negatively affecting the performance, which at the end of the game will be summarized in a screen containing all the results of the song, and depending on the score we will be rewarded with a passing grade from the disastrous D to the excellent S +, obtainable by completing the song without errors.

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DJ play my favorite song
Each song will be accompanied by a music video

Project Mirai DX contains 48 songs, which will be unlocked by initially completing those available, and offers a complete and varied tracklist. The soundtrack ranges between various musical genres, from sounds J-Pop di The World is Mine (perhaps the best known and most representative song of the virtual idol) to the electronic and chiptune sound of Hello, Planet di sasakure.UK up to the synthpop of EasyPopWhich, together with Matryoska, sees the participation of Tire (born as a module for the second version of Vocaloid). Each song will be accompanied by a music video in which Miku & co. they will delight in the most disparate choreographies, simply dancing in front of the virtual camera or proposing real ballets that will tell a story. For karaoke lovers There is also a section that allows you to focus on the video without having to worry about the outcome of the song, in which the text of the song, present in romaji version (inexplicably absent the English translations as in Project Diva), it will scroll to be "hummed". To fully enjoy the sound sector, we recommend the use of headphones, which will allow total immersion in the Crypton title.



Project Mirai DX doesn't just offer musical entertainment, but also a series of collateral activities to entertain between one song and another. First of all we will have the possibility to choose one of the Vocaloids to look after and spoil in a kind of "tamagotchi" mode. We will have to feed her, take care of her style and furnish her apartment, buying her new furniture. Spending as much time as possible with our virtual companion will create a certain harmony, which by reaching certain levels of affinity will unlock new content to customize the game. As a pastime we will be able to play Mikuversi, a Vocaloid-themed variant of Othello o Puyo Puyo 39, revised and corrected version of the famous Sega puzzle game with which to spend hours upon hours and challenge friends (you will need a second copy of the game). Not only that, every activity can be immortalized thanks to an in-game camera and then save your shots on Miiverse or on their social networks.

Life as a Diva
AR mode allows you to bring Miku and her friends to life

Through the option "Go Out"We can go out to go to the mall, where to buy with the money collected by completing the songs, new clothes or furnishings, or even change apartments or take a vacation in the Mirai Resort. We then have the Dance Studio, an editor to create your own choreographies using the tracks of the game and a whole series of moves (unlockable by playing or increasing the level of affection with the characters) through a facilitated system, which allows you to set your actions according to the blocks of the song or through a more advanced one to modify every single passage in detail.

 

Each dance can then be exchanged and sent via StreetPass to other players, who thanks to this function will be able to collect numerous data, such as the personalized gamercard or the comments that can be left on the videos of the song that will appear on the screen in style NicoNico Douga (famous Japanese video sharing channel) and much more.

Finally, it is necessary to talk about the AR mode, that by exploiting augmented reality through the Nintendo 3DS camera and using special AR cards it will be possible to give life to the characters of the game, which depending on the chosen card sthey will materialize in our room to improvise some live show on our desk. The cards will be included in the retail version of the game, while those who purchase the digital edition you can download them from the official website and print them for use.

 

In the review phase, we did not focus on some features that you will find immediately available within Project Mirai DX and that will expand the gaming experience, such as the possibility of setting the 3DS as a wake up to receive a good morning from Miku himself, internal achievements that will be unlocked by satisfying some requests or a nice editor to create your own melodies and exchange them via StreetPass.
For those intrigued by Project Mirai, but intimidated by the japan oriented style of play or the songs of Hatsune Miku, a demo is available on the eShop that allows you to try two songs from the full-bodied tracklist.

 

 

Super deformed, super cute
the protagonists of the game are made in the style of the Nendoroid

Project Mirai DX differs from the Project Diva series in the graphics used in the Nintendo 3DS title. Thanks to the collaboration with the Japanese company Goodsmile the protagonists of the game are made according to the style of Nendoroid, action figure with a super deformed look, giving the title a tender and sugary aura.
Despite the simplicity of the technical sector, everything is functional and well packaged, colorful and rich in animations, which make the movements of the 3D models credible even if decidedly "comical", especially when they adopt "serious" attitudes. Also good the stereoscopic 3D effect that gives body and volume to the graphics, with pleasant results even during the game phases, without distracting or tiring the eyes while you are busy hitting the icons.

Verdict 8.5 / 10 Mika? No, Miku Comment Hatsune Miku: Project Mirai DX is a great rhythm game, which knows how to amuse and entertain, and continues the good work done previously with the Project Diva series, introducing new "tactile" mechanics and a series of secondary options that expand the 'offer. There is a big "but" that weighs on Project Mirai: it is a title aimed almost exclusively at fans of Hatsune Miku and his songs, who will find in Project Mirai all the elements that made the "virtual diva" famous, even in this unprecedented "chibi" version, while the others risk finding themselves in front of a game devoid of any appeal and irritating music. Pros and cons Full-bodied and varied tracklist
Super deformed graceful style
Numerous extras
For fans a must have x Those unfamiliar with Hatsune Miku may not appreciate it
x Lack of Spanish localization

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