Here life in Duckburg is a great buzz. Run airplane flights but what a buzz, stories of ducks, but what beautiful ducks. Duck Tales, uh uh Every day there is a new papery mystery story, Duck Tales!
Watch out there is someone behind you spying on you, don't be afraid I'm Duck Tales, uh uh!
Amazing characters, Duck Tales!
Great funny stories, Duck Tales!
The best fairy tales are Duck Tales, uh uh!
If you don't know these words by heart, there are three possibilities as to why. The first is that you are very, very young. In the second case you may have had a difficult childhood or, as a third hypothesis, you may have grown up and life may have overwhelmed you with commitments and problems that have made you forget the carefree youth by now, but that you would do well to find . I am sure, however, that if you are part of the third category, these words belonging to the theme song of Ducktales: Adventures of Ducks sung by Mirko Pontrelli, have resurfaced to your mind, bypassing the various obstacles of life as "adults" and returning to the surface with arrogance by making wide between a sea of commitments. With them, those nostalgic memories of a carefree childhood also resurface, of when we did not know what commitments, problems and worries were, of playing games, having a snack and standing in front of the TV to watch Ducktales. It was the year nineteen hundred and eighty-nine when Rai broadcast the first episode of the third series in episodes signed by Walt Disney and created by Carl Barks. Thanks to funny characters like Scrooge McDuck, Qui, Quo, Qua, Gaia, Jet Mc Quack, Archimede, the Bassotti gang, the perfidious Amelia, Gambadilegno, Cuoredipietra and many others, the series was a great success. Thanks to the excellent positive result obtained by the TV series, in the same nineteen eighty-nine Capcom also produced a video game for NES and Game Boy based on the series in this one, a video game that arrived in Europe a year later, in the distant nineteen hundred and ninety.
PlayStation3 tested version
"The number 1" of CAPCOM
The video game DuckTales developed by Keiji Inafune, Tokuro Fujiwara and Yoshihiro Sakaguchi, creators of the epic Mega Man series, was also a great commercial success, becoming one of the most popular titles on the NES at the time. By controlling Scrooge Scrooge our aim was to explore five macro areas scattered around the world in search of treasures. We then left for the adventure to the lands of the dense jungle of the Amazon, in the cold and frightening Transylvania, we climbed to the top of the Himalayas, we explored the dark African mines and finally we landed in the magical lunar atmospheres. Our only weapon was Uncle Scrooge's trusty stick, with which we could jump into enemies' heads, a bit like a spring stick, or use it like a baseball bat to throw objects. While exploring the levels, which we could undertake in any order we wanted, we also came across secondary tasks that were given by other well-known characters from the TV series. The gameplay, unlike the canonical 2D platformers, was anything but linear. Some areas of the five levels present, in fact, became accessible only after finding particular objects or meeting certain characters, and at the end of each world a clash with the boss on duty awaited us, guarding the main treasure of the level. The game didn't end there though. Once the five main treasures were collected, the player had to return to Transylvania to face the final boss of the entire game. All without counting the presence of two secret treasures to be found and three possible endings. To make the game even more sensational there was the still incredible 8-bit soundtrack that squeezed the sound chip of the NES properly, with melodies that remained imprinted in everlasting memory in the heads and hearts of various players from all over the world (including the many it is impossible not to mention the incredible musical accompaniment that we could hear once we landed on the moon).
Uncle is still in great shape
And here is that CAPCOM, using the guys from WayForward Technologies, tries to attack the hearts of gamers a little more grown-up, those who sometimes let themselves be taken by the nostalgia of the past, when video games "were better" than the current ones. On August XNUMXth the title became available on various digital stores (Steam, PlayStation Store, Xbox Live Marketplace, Nintendo eShop) and can be purchased for fifteen euros. Successful nostalgia attack? DuckTales Remastered begins with the attack by the Dachshund gang on Scrooge's money depot. Once the alarm goes off, Uncle Scrooge will arrive at full speed aboard his car driven by Battista the butler. Thus we will begin the first level of DuckTales Remastered, set in the money deposit. Once this first difficulty has been overcome, it will be discovered that the Bassotti gang was not interested in the incredible riches of Scrooge Scrooge, the richest duck in the world, but in a painting that turns out to be hiding a map. So, after an unprecedented portion of the game, we will be introduced to what Ducktales was in nineteen ninety, the year the game was released. The map will in fact reveal the locations of five ancient and precious treasures and we will therefore find ourselves in front of the selection of the game world from which to start our search. Those who played the original title years ago know very well which locations it is: Amazonia, Transylvania, the African Mines, the Himalayas and the Moon, each of them containing one of the artifacts to be recovered. As in the past, the player will decide the order in which to tackle the various levels. Everything has remained intact in its simplicity. By controlling Scrooge Scrooge we will have to explore the five areas of the game trying to find and collect as many diamonds as possible, while paying attention to the various enemies on the screen. To face them we will have our trusty stick, always usable as a pogo or as a baseball bat. It is immediately obvious how WayForward did not want to change the cards on the table and it is therefore evident how this remastering wants to be a nostalgic attack in all respects. The enemies that we will have to face in each area are none other than the same ones present in the eight-bit version of the title. This choice will surely divide into two critics and players: on the one hand we will find those who would have wanted a little more from the game and on the other hand those who wanted Ducktales as it was, only polished. During the course of the various worlds, in addition to the collection of diamonds we will have to go in search of our grandchildren Qui, Quo, Qua or objects essential for the continuation of the story and therefore for the completion of the area. The levels will then culminate with the classic boss fight. Here, too, the fidelity with which the WayForward guys have reproposed these moments to us is commendable. Leaving aside for the moment the graphic reinterpretation, the boss fights are apparently exactly as we remembered them on the NES, only with a few more attack patterns. So far everything is extremely faithful to the DuckTales of the eighty-nine, but in the remastering work some small changes have been made. The first concerns the plot. At the beginning of each level we will be accompanied by scenes of dialogue between the various characters, which will kick off the various events. Even during the progress of Uncle Scrooge within the game world we will see nice dialogues between him, Jet Mc Quack, Qui, Quo, Qua, Gaia, Archimede and other nice characters from the animated world of DuckTales. This change made to the title, however simple, is pleasant and adds even more sympathy to the video game without affecting its nature and gameplay. The most significant difference, on the other hand, is that of the introduction of the map. Pressing start within a level will show us the game area and with it also the location of our goal. The first Ducktales amazed not only with its technical achievement, but also because it was not a linear title. The gamer did not know where to go and this contributed to making everything a little more adventurous. It was certainly not difficult to get to the fight with the boss, but in doing so WayForward made the task even easier and almost canceled that sense of adventure and non-linearity that, however basic, had their reason for existing in Ducktales for the NES.
A textbook technique of young marmots
Where DuckTales appears to have undergone more changes, in this case improvements, it is precisely on the technical side including graphics and sound. The ability with which WayForward has left the Walt Disney game world intact, however, polishing it up thanks to the current means, much more powerful than those available twenty-four years ago, is certainly to be rewarded. In addition to WayForward's own ability, it is also fair to recognize that of Mike Peraza and Rick Evans, Disney Television designers called to collaborate on the title. The care with which DuckTales Remastered have dedicated themselves is excellent and you can immediately notice it from the initial screen of the game depicting a Disneyian Duckburg of excellent workmanship, thanks to a precise, clean and detailed design enlivened by clear colors and faithful to what you might admire. today on any Mickey Mouse. The beauty of the design is also evident in the locations that we are going to explore in the company of Scrooge Scrooge and all the rest of the nice Disney gang. The game worlds, while not shining for the quantity of details, are identical to what was seen in the NES version, but thanks to the addition of more shades of colors, to more scenic and detailed backgrounds, to the addition of a half dimension and to the beauty of the HD graphics, everything is more alive, colorful, modern and clear, thus managing to delight the gamer's eye. With the addition of the half dimension I am referring to the fact that in DuckTales Remastered the game scenarios are not in 2D, but in 2,5D. We are therefore not faced with two-dimensional graphics of excellent workmanship and as mentioned we will not be surprised by the amount of details present on the screen, but despite this the work done by the two designers is certainly more than good. Even the animations of Scrooge and the various enemies are about the same as those present in the Nintendo 8 bit version. Obviously in DuckTales Remastered the movements are more fluid and have been excellently made and animated at sixty frames per second, just a pity they are very few. Another improvement can be seen in the game controls that are more precise and softer than the already good controls of the past, even if, at least in the version for PlayStation3, in the most difficult jumps it sometimes seems almost there is a delay in the input of command. The success of Ducktales did not lie only in good graphics and in having transposed in a nice and faithful way part of the Paperose adventures signed by The Walt Disney Company. Another strong point of the Capcom production was certainly the sound. The old and basic five-channel sound engine built into the NES had been expertly squeezed by Yoshihiro Sakaguchi, sound programmer for the famous Mega Man. The music audible in Ducktales were and still are really pleasant songs to listen to, characterized by electronic and melodic sounds that will hardly be forgotten by the supporters of the title and which are part of the eight-bit musical culture by right. When DuckTales Remastered starts, Capcom's nostalgia attack will also be reinforced by the soundtrack. We start with the introductory piece: the original theme song of DuckTales. Already here the minds of us in their thirties, year more or less, go back to past years. It will therefore be immediately noticed that even the various pieces of music, while remaining the same of the eighty-nine, have undergone a considerable polish. The dirtiest eight-bit sounds typical of the NES, here give way to instrumental musical pieces, mixed with electronic samples, which as a whole are once again of exquisite workmanship and exceptional beauty and cleanliness. By accessing the level selection screen, it will be impossible not to be struck by the background music: pleasant, relaxing, able to throw us back in time right away. Listening to the rearrangements of the entire soundtrack performed by the talented and experienced Jake Kaufman will make us feel joyful sensations and I am sure that even those who play the title for the first time in their life will be positively impressed by the fascinating melodies audible in DuckTales Remastered. This is certainly the most successful feature and reinterpretation of the WayForward production. Finally, unlike the NES version where the dialogues between the various characters took place thanks to text strings, here we will find an English dubbing by the original voice actors of the series, which although not exceptional is well executed and therefore represents a pleasant addition.
DuckTales in 2013
Until now, while not amazing par excellence, if not in the audio sector, I have spoken well of DuckTales Remastered. So this remastering produced by Capcom and developed by WayForward is fully successful? Are we facing another papery masterpiece? No. Alas, every video game wants its time. In the eighty-seven animated series DuckTales represented for Disney one of the greatest commercial and lasting successes over time. The audience of young people who followed this deserving show was undoubtedly huge, so the reception of a video game based on Scrooge Scrooge and all his friends and enemies could not be anything but great and hot! The attention of Capcom in the production of the videogame DuckTales was therefore also in this case maniacal, thanks also to the supervision of Darlene Lacy. In nineteen eighty-nine Ducktales represented the first officially licensed Disney title for North America, despite Capcom having already worked with the company. At the time the title, as well as characterized by excellent gameplay, was also extraordinary for the soundtrack, the same that we can hear today skilfully re-edited in DuckTales Remastered and for the graphics sector that turned out to be one of the best of the time. In the nineties the Game Boy version was also released which contributed to the success of the series. The title, except for the backgrounds of the levels readjusted based on the potential of the eight-bit portable Nintendo, was identical to its counterpart for the NES. In total, the copies sold on both systems were about three million and Ducktales was the best-selling Capcom title on both platforms. At the time, the game represented a great moment of evolution in game design and bewitched millions of young gamers like few other titles until now. For many specialized magazines in the sector, the Capcom title was and still is one of the best to land on the NES. Today, in the year two thousand and thirteen, things have changed a bit. The remastering by WayForward is certainly excellent, but it is DuckTales that shows the signs of time, especially in the eyes of younger gamers. What we are faced with is certainly a better version than the one for the NES. Graphics, animations, drawings, even the simple narration and audio have been significantly refined and improved, but however modernized and fascinating to the eyes and ears of the gamer there is something that unfortunately has remained too unchanged, resulting too basic and simple for our age: I'm talking about the gameplay. As pleasant as it is, today, with fifteen euros, we can find much more complex and better refined platforms, which certainly offer us a host of additional tasks and actions to perform. In DuckTales, jumping left and right across platforms or battling bosses is often simple and almost never complex. The title, moreover, at the lowest difficulties lasts a handful of hours, and the amount to be shelled out to be able to enjoy this agglomeration of nostalgic emotions (even if for many it is a real heartbreak) are a little too much. . The level of challenge in DuckTales is not low at all, on the contrary, but it is precisely the level design that, although good, excellent at the NES era, is today basic and almost obsolete. After all, there is nothing wrong with Ducktales Remastered, because everything is done according to the textbook of the young marmots, touching the excellence in the audio sector thanks to a reinterpretation of the various pieces of music apt and thrilling. What therefore stands against WayForward's work are the price, the short longevity and the time. If you don't care about that, make it yours, especially if you are grown-up children like myself. In the latter case it will be a short journey into memories, warm, exciting, enjoyable (sometimes frustrating ed) and fun. For a moment we will be children again, sitting first in front of the TV to watch Ducktales and then with the NES pad or the Game Boy in our hands to play it.Verdict 7.5 / 10 Uncle Scrooge zompetta around in HD Comment A nostalgic operation expertly orchestrated by Capcom and the guys from WayForward Technologies. A successful and improved remastering from all points of view, wisely left intact in its precious essence, especially for those who have already enjoyed themselves with the nice band of ducks, during the late eighties or in the nineties. of incurable nostalgics and romantics, increase the vote to your liking and buy it now! Immediately! Immediately! Pros and cons ✓ Great soundtrack
✓ Good level of challenge
✓ Magnificent in the eyes of the nostalgic x It might not be that great in the eyes of young gamers
x Outdated level design
x For what it costs it offers little