News + Ubisoft fa mea culpa: change the production cycle

News + Ubisoft fa mea culpa: change the production cycle

Ubisoft, surprised by the poor results of Breakpoint and The Division 2, questions its production cycle.

Bad time for mom Ubisoft, comes a nice blow and the video game production cycle peak undergoes a major slowdown. Indeed Breakpoint and The Division 2 did not bring home the expected results and this has given the French software house some headaches. Now Ubisoft he is thinking of revising his own from scratch productive cycle, to understand where the leak that caused the arrest is.
As if that weren't enough, after the disappointing sales of Breakpoint, the French company has postponed the launch period of three new titles.
Rainbow Six Quarantine, Watch Dogs Legion, e Gods and Monsters were scheduled for early 2020 but have been postponed to the end of 2020 and the beginning of 2021. Everything seems to suggest a maneuver by Ubisoft to run for cover and try to improve the quality of its products.



Ubisoft is thinking of reviewing its production cycle from scratch, to understand where is the flaw that caused the shutdown.

Theory confirmed by Famitsu during his latest podcast on the subject. Jason Schreier said he had spoken to some employees Ubisoft, confirming the greats changes in the production cycle.
As if that were not enough, there is also a statement of Yves Guillemot and admits he messed with Breakpoint and that you have learned from your mistakes. For this reason, most of the users have almost completely despised the new gameplay of the latest iteration of the Ghost Recon series.



One model, the GaaS (game as a service), which is the same Guillemot he had declared that he preferred in that "It is easier for us to increase the possibilities offered by a stock than to start from scratch." Apparently, however, now the boomerang is coming back and Ubisoft he's taking it right in the head. To demonstrate that the easiest way is never the best one.

That Ubisoft is among the first to experience the start of a slow, but not too much, decline of Game As a Service? That it is undergoing a setback designed for plug the leaks and avoid sinking in a sea full of sharks? We may not know but we certainly know that the GAaS model is leading to a concrete stagnation of the videogame medium. We find ourselves in our hands more and more incomplete titles paid at full price, which are supported and expanded for years. Thus creating monstrous works full of repetitive activities aimed at keeping the player in limbo and that concretely leave nothing.

News + Ubisoft fa mea culpa: change the production cycle

The Division 2 and Breakpoint they are only the latest victims of a complex macrocosm that has come to form around the Live Game. Destiny 2, Anthem, Fallout 76, are among the most sensational cases of Game as a service failures. They left with great expectations and plans, but then they got angry because of the lack of content, lack of lore and engaging storylines. From here, the step towards the media pillory and then the oblivion was short, in a market where users are ferocious and cruel. The beautiful goose that lays golden eggs has now turned into a harpy difficult to manage, very fruitful for those who know how to tame it, lethal for those who underestimate it.



We are perhaps in front of the beginning of one crisis of conscience that will bring the Big in the gaming industry to review your own productive cycle? It will only be one isolated case after which we will return to get the usual ones back titles made with the mold? Will Game As a Service give way to new ways of developing games, more suited to the idle, fat and opulent audience that is always asking for new content? Or will someone be able to tame the harpy from the golden eggs once and for all and set an example for others? To posterity the arduous sentence, in the meantime we remain to watch and enjoy the pearls that this same industry knows how to create. We hope that these repercussions will move the stagnation in which we are slowly, but deliberately, drowning.


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