Cyberpunk 2077 - Complete Guide to Game Skills, Attributes and Talents

Cyberpunk 2077 - Complete Guide to Game Skills, Attributes and Talents

cyberpunk 2077, the last title branded CD Project Red, is depopulating all over the world. The game - as we all expected - is full of activities to do in game and full of peculiarities to discover. Among the most important peculiarities we find the 12 skills, which are divided into attributes or advantages to be obtained. These skills can be upgraded and leveled up in Cyberpunk 2077 by performing specific in-game activities.




For more information on the game, we refer you to our specific section of Cyberpunk 2077, here is the link to access it, we also attach below all our guides on the game.

  • Cyberpunk 2077 love affairs guide
  • Complete guide to all Tarot graffiti
  • Guide to trophies and Platinum
  • Guide to the endings and how to unlock them
  • Guide to all legendary and unique weapons
  • Guide to all legendary and unique armor
  • Complete guide to Cyberpunk 2077 skills, attributes and talents
  • Complete guide to all vehicles of Cyberpunk 2077
  • Complete guide to all bosses of Cyberpunk 2077
  • Complete guide to tutti i Cyberpsicopatici
  • Drive the Porsche 911 and Johnny Silverhand's pistol for the Samurai Jacket
  • Guide on how to repair your car
  • Guide on how to make money quickly in Cyberpunk 2077
  • Guide for quick travel and points on the map
  • Guide to creating objects
  • Guide on how to get infinite money
  • Here are some ideal builds for Cyberpunk 2077
  • Guide on how to take the Akira inspired motorcycle
  • Guide on how to unlock the secret ending
  • Guide for resetting Skills, Attributes and Talents
  • Beat on the Brat side mission guide
  • The Prophet's Song side mission guide
  • I Fought the Law side mission guide
  • Tune Up & Epistrophy side mission guide
  • The Beast in Me side mission guide
  • Complete guide to all Cyberpunk 2077 Contracts
  • Guide to the choices to be made in the story
  • Complete Guide to Legendary Cyberware
  • Guide to all websites related to missions
  • Guide to the Colombario and who you can find us
  • Guide to the most interesting Easter Eggs in Cyberpunk 2077
  • Guide to all side missions of Cyberpunk 2077
  • Complete guide to hacking and hacks

Before leaving you to guide, we remind you that in the following text you could read some major or minor spoilers related to Cyberpunk 2077, regarding various playful sections and different details on the story created by CD Projekt Red. We therefore advise you to proceed with caution before completing the game's campaign in its entirety.




The Polish company's gameplay choice for Cyberpunk 2077 was very clear, skills are not upgraded with generic skill points, but they are empowered by performing certain actions that will accumulate the experience of a single skill. Each of these skills has a maximum of 10 levels to unlock, if you are a lover of perfection you will try to unlock all levels of all 12 skills, but you just need to get to level 10 with just one to unlock the trophy Ten out of Ten of Cyberpunk 2077. Of course, you can follow the progression of your skills in the game menu, where you can also see the different skills related to the character's attribute. Are you ready, therefore, to find out which factors will be unlocked at each level of the 12 skills of Cyberpunk 2077?

For more information on the game, we refer you to our specific section of Cyberpunk 207, here is the link to access it. For the rest, the guide will be constantly updated.

Attributes

  • Physicist: affects health and stamina, allows you to use powerful weapons, increases melee damage, improves speed while carrying a body, and allows you to force doors and take certain lines of dialogue.
  • Reflexes: affects movement speed, attack and evasion, critical, increases weapon proficiency and damage with mantis blades.
  • Technical capacity: affects armor and allows you to meet requirements to open locked doors or say some things in dialogue.
  • Intelligence: it affects quick hacks, improves RAM, and allows you to meet attribute requirements for activating terminals, accessing computers, and some dialogue lines.
  • Coldness: affects critical damage, stamina, single-wire damage, and detection speed. Determine how long you can keep enemies grabbed and increase damage with silenced weapons.

Physical Skill

Athletic

rewards

If you want to increase the Athletic skill, you will obviously have to perform physical feats such as running, climbing and sliding:




  • Level 2 = Increases Carrying Capacity by 20
  • Level 3 = +1 talent point
  • Level 4 = Increase Stamina by 5%
  • Level 5 = Increases stamina regeneration rate by 10%
  • Level 6 = Increases Carrying Capacity by 40
  • Level 7 = +1 talent point
  • Level 8 = +1 talent point
  • Level 9 = Increases health by 5%
  • Level 10 = +1 talent point
  • Level 11 = +1 talent point
  • Level 12 = Increase health by 5%
  • Level 13 = Increases Carrying Capacity by 100
  • Level 14 = Increase armor by 3%
  • Level 15 = Out of combat health regeneration + 10%
  • Level 16 = +1 talent point
  • Level 17 = Increases health by 5%
  • Level 18 = Increase armor by 3%
  • Level 19 = +1 talent point
  • Level 20 = Characteristic Tenacious:
    • Requirements: Physical 20, Athletics 20
    • Effect: At the start of the fight, armor and resistances are increased by 10% for 10 seconds
    • Bonus: + 1% per talent point

talents

  • Regeneration - 1 Level: Health regenerates slowly during combat
  • Mule - 1 Level - Increases transport capacity by 60
  • Invincible - 3 Levels - Increases max health by 10/20/30% (requires Physical 5)
  • Grit - 3 Levels - Increases max stamina by 10/20/30% (requires Physical 5)
  • Epimorphosis - 3 Levels - Health regenerates up to 70/80/100% of the total, out of combat (requires Physical 7)
  • Soft with every step - 3 Levels - Reduces fall damage by 5/10/20% (requires Physical 7)
  • Chrome and Steel - 2 Levels - Increases melee damage by 10/20% (requires Physical 9)
  • Gladiator - 2 Levels - Reduces stamina costs by 20/40% while parrying (requires Physical 9)
  • Divided Attention - 1 Level - Allows you to reload weapons while sprinting, sliding and climbing (requires Physical 11)
  • Multitasking – Level 1 – Allows you to shoot while sprinting, sliding and vaulting (requires Physique 11)
  • Like a Butterfly - Level 1 - Dodging does not reduce stamina (requires Physical 11)
  • Transporter - 1 Level - Allows you to fire pistols and sprint while carrying a body (requires Physical 12)
  • Unity is Strength - 1 Level - Increases the damage you inflict while carrying a body (requires Physical 12)
  • Cardio Heal - 1 Level - Health regenerates 25% faster during movement (requires Physical 12)
  • Human Shield - 1 Level - Increases armor by 20% when grabbing an enemy (requires Physical 14)
  • Marathon Runner - 1 Level - Sprinting consumes no stamina (requires Physical 14)
  • Warhound - 2nd Level - Increases combat health regeneration by 15/30% (requires Physical 16)
  • Mustelide - Level 2 - Health regeneration activates 50/90% faster during combat (requires Physical 16)
  • Steel Shell - 1 Level - Increases armor by 10% (requires Physical 16)
  • Rock - 1 Level - Enemies can't drop you (requires Physical 20)
  • Indestructible - 1 Level - Reduces all damage taken by 10% (requires Physical 20)

Annihilation

rewards

Annihilation is enhanced by defeating enemies with shotguns and machine guns.




  • Level 2 = Reduces the ADS time of your shotguns, light machine guns and heavy machine guns by 20%
  • Level 3 = +1 talent point
  • Level 4 = Reduces the recoil of shotguns, light machine guns and heavy machine guns by 10%
  • Level 5 = Reduces the spread of your shotguns, light machine guns and heavy machine guns by 25%
  • Level 6 = +1 talent point
  • Level 7 = Increases critical strike chance by 5% when using shotguns, light machine guns, and heavy machine guns
  • Level 8 = Reduces the recoil of shotguns, light machine guns and heavy machine guns by 10%
  • Level 9 = +1 talent point
  • Level 10 = Chance of critical damage + 15%
  • Level 11 = Recoil -10%
  • Level 12 = +1 talent point
  • Level 13 = +1 talent point
  • Level 14 = Critical Damage + 15%
  • Level 15 = +1 talent point
  • Level 16 = Recoil -10%
  • Level 17 = Recoil -15%
  • Level 18 = +1 talent point
  • Level 19 = Recoil -15%
  • Level 20 = Feature: Bloodbath:
    • Requirements: Physical 20, Annihilation 20
    • Effect: Dismembering enemies reduces weapon recoil by 50% for 6 seconds
    • Bonus: + 1% per talent point

talents

  • Bullet Rain - 3 Levels - Shotguns and Light Machine Guns deal 3% / 6% / 10% more damage
  • Harder! - 2 Levels - Reduces recoil by 10% / 20% with shotguns and light machine guns (requires Physic 5)
  • In Your Face - 2 Levels - Reduces reload time by 20% / 40% with shotguns and light machine guns (requires Physical 5)
  • Adrenaline Rush - 2 Levels - Increase movement speed in combat by 5% / 10% while holding a light machine gun or shotgun (requires Physical 7)
  • Perfect Center - 2 Levels - 10% / 20% increase in damage dealt to the trunk (requires Physical 7)
  • Bulldozer - Level 1 - Increases critical hit chance by 10% with Shotguns and Light Machine Guns (requires Physical 9)
  • Mongoose - 1 Level - Increase evasion by 25% while reloading a shotgun or light machine gun (requires Physical 9)
  • Momentum Shift - 3 Levels - Neutralizing an enemy increases movement speed by 10% / 15% / 20% for 10 seconds (requires Physical 11)
  • Massacre - 3 Levels - Increases critical damage by 15% / 30% / 45% with shotguns and light machine guns (requires Physical 11)
  • Skeet Shooting - 1 Level - Deal 15% more damage to moving enemies (requires Physical 12)
  • Heavy Lead - 1 Level - Shotguns and Light Machine Guns repel enemies with more force (requires Physical 12)
  • Unstoppable - 1 Level - Dismembering an enemy increases the rate of fire by 10% for 8 seconds. Stacks up to 3 times (requires Physical 14)
  • Frenzy - 1 Level - At the start of the fight, movement speed increases by 20% for 10 seconds (requires Physical 14)
  • Speed ​​Demon - 1 Level - The faster you move the more damage you deal (requires Physical 16)
  • Burn, Baby, Burn - 1 Level - Double the duration of the Burn status effect (requires Physical 16)
  • Grounded - 2nd Level - Increase damage dealt to staggered and knocked down enemies by 10% / 20% (requires Physical 18)
  • With a bang - Level 2 - Shotguns and LMGs have 25% / 50% more chance to tear apart enemies (requires Physical 18)
  • Biathlete – Level 1 – Weapon Rose Width Does Not Expand During Movement (Requires Physique 20)

Street fighter

Street Fighter is improved by defeating enemies with bare hands, using gorilla or blunt weapons, mainly in hand-to-hand combat.

rewards

  • Level 2 = Increases block damage reduction by 10% when using punches, blunt weapons, or gorilla weapons
  • Level 3 = +1 talent point
  • Level 4 = Increase attack speed by 5% when using punches, blunt weapons or gorilla weapons
  • Level 5 = Increases the cost reduction of stamina during attack by 10% when using punches, blunt weapons or gorilla weapons
  • Level 6 = +1 talent point
  • Level 7 = Increases critical damage by 10% when using fists, blunt weapons or gorilla weapons
  • Level 8 = Increases effective damage per second (DPS) by 2% when using punches, blunt weapons or gorilla weapons
  • Level 9 = +1 talent point
  • Level 10 = +1 talent point
  • Level 11 = Critical Hit Chance + 5%
  • Level 12 = +1 talent point
  • Level 13 = parry effort -10%
  • Level 14 = attack speed + 10%
  • Level 15 = +1 talent point
  • Level 16 = maximum resistance + 5%
  • Level 17 = maximum health + 5%
  • Level 18 = +1 talent point
  • Level 19 = maximum resistance + 5%
  • Level 20 = Feature: Guerrilla:
    • Requirements: Physical 20, Street Wrestler 20
    • Effect: Increase critical damage by 60% for 10 seconds after starting a fight
    • Bonus: + 2% per talent point

Reflex Skills

pistol

Guns skill is increased by defeating enemies with pistols or revolvers.

rewards

  • Level 2 = Reduces the ADS time of pistols and revolvers by 20%
  • Level 3 = +1 talent point
  • Level 4 = Reduces the recoil of pistols and revolvers by 10%
  • Level 5 = Reduces the spread of pistols and revolvers by 25%
  • Level 6 = +1 talent point
  • Level 7 = Increases critical strike chance by 5% when using pistols or revolvers
  • Level 8 = Reduces the recoil of pistols and revolvers by 10%
  • Level 9 = +1 talent point
  • Level 10 = +1 talent point
  • Level 11 = Critical Damage + 15%
  • Level 12 = +1 talent point
  • Level 13 = -10% recoil
  • Level 14 = -15% recoil
  • Level 15 = +1 talent point
  • Level 16 = width of the squad -25%
  • Level 17 = width of the squad -10%
  • Level 18 = +1 talent point
  • Level 19 = -15% recoil
  • Level 20 = Feature: The good, the bad and the ugly:
    • Requirements: Reflexes 20, Guns 20
    • Effect: After delivering a critical hit with a pistol or revolver, increase damage dealt and armor by 30% for 5 seconds.
    • Bonus: + 1% per talent point

Blades

You will have to defeat your enemies with Katanas, blades and Mantis blades.

rewards

  • Level 2 = Increases the attack speed of Katana, Blades and Mantis Blades by 10%
  • Level 3 = +1 talent point
  • Level 4 = + 10% stamina cost reduction during attack when using Katana, Blades and Mantis Blades
  • Level 5 = + 2% effective damage per second (DPS) when using Katanas, Blades and Mantis Blades
  • Level 6 = + 10% critical damage when using Katanas, Blades and Mantis Blades
  • Level 7 = + 5% Critical Chance when using Katanas, Blades and Mantis Blades
  • Level 8 = +1 talent point
  • Level 9 = +1 talent point
  • Level 10 = +1 talent point
  • Level 11 = attack speed + 10%
  • Level 12 = stamina costs -10%
  • Level 13 = attack speed + 10%
  • Level 14 = +1 talent point
  • Level 15 = parry effort -25%
  • Level 16 = +1 talent point
  • Level 17 = +1 talent point
  • Level 18 = maximum resistance + 5%
  • Level 19 = damage per second + 3%
  • Level 20 = Feature: Dragon Strike:
    • Requirements: Reflexes 20, Blades 20
    • Effect: Increases critical damage with blades by 25%
    • Bonus: + 1% damage per talent point

Assault

This skill is enhanced by defeating enemies with assault rifles, sniper rifles and submachine guns.

rewards

  • Level 2 = Reduces ADS time on machine guns and all rifle types by 20%
  • Level 3 = +1 talent point
  • Level 4 = Reduces the recoil of machine guns and all rifle types by 10%
  • Level 5 = Reduces spread on machine guns and all rifle types by 25%
  • Level 6 = +1 talent point
  • Level 7 = Increases critical strike chance by 5% when using a machine gun or any type of shotgun
  • Level 8 = Reduces the recoil of machine guns and all rifle types by 10%
  • Level 9 = +1 talent point
  • Level 10 = +1 talent point
  • Level 11 = Critical Damage + 15%
  • Level 12 = +1 talent point
  • Level 13 = -10% recoil
  • Level 14 = -15% recoil
  • Level 15 = +1 talent point
  •  Level 16 = width of the squad -25%
  • Level 17 = width of the squad -10%
  • Level 18 = +1 talent point
  • Level 19 = -15% recoil
  • Level 20 = Feature: Punisher:
    • Requirements: Reflex 20, Assault 20
    • Effect: After neutralizing an enemy with a shotgun or sub-machine gun, the swinging of weapons is canceled and the amplitude of the shot roster does not increase for 10 seconds.
    • Bonus: + 0,2% seconds per talent point

Skills Technical skills

Creation

Crafting is increased by crafting and dismantling items.

rewards

  • Level 2 = +1 talent point
  • Level 3 = Reduces crafting cost by 5%
  • Level 4 = Reduces crafting cost by 5%
  • Level 5 = +1 talent point
  • Level 6 = Unlock new crafting specs for consumables, weapons and clothing
  • Level 7 = Increases chance of acquiring components from crafting by 5%
  • Level 8 = +1 talent point
  • Level 9 = Unlock crafting specs for rare weapons, weapon mods, and clothing
  • Level 10 = +1 talent point
  • Level 11 = creation costs -5%
  • Level 12 = Chance to recover materials after crafting + 5%
  • Level 13 = Epic Creation Instructions Unlocked
  • Level 14 = +1 talent point
  • Level 15 = Chance to recover materials after crafting + 5%
  • Level 16 = upgrade cost -15%
  • Level 17 = +1 talent point
  • Level 18 = Iconic Creation Instructions Unlocked
  • Level 19 = upgrade cost -15%
  • Level 20 = Feature: Crazy science:
    • Requirements: Tech 20, Craft 20
    • Effect: Increase the sale prices of crafted items by 10%
    • Bonus: + 1% per talent point

Engineering

Technological prowess is increased by using tech-type weapons.

rewards

  • Level 2 = +1 talent point
  • Level 3 = Increases armor by 3% when using tech weapons
  • Level 4 = Reduces cooldown time by 5%
  • Level 5 = Increases effective damage per second (DPS) by 5% when using tech weapons
  • Level 6 = +1 talent point
  • Level 7 = Increases armor by 3% when using tech weapons
  • Level 8 = +1 talent point
  • Level 9 = Increases critical strike chance by 5% when using tech weapons
  • Level 10 = +1 talent point
  • Level 11 = Armor + 3%
  • Level 12 = all resistances + 5%
  • Level 13 = chance of critical hit with tech weapons + 5%
  • Level 14 = +1 talent point
  • Level 15 = Tech Weapons Critical Damage + 15%
  • Level 16 = Armor + 4%
  • Level 17 = +1 talent point
  • Level 18 = +1 talent point
  • Level 19 = reload time of tech weapons -10%
  • Level 20 = Feature: Renewal:
    • Requirements: Technical capacity 20, Engineering 20
    • Effect: Increases damage from tech weapons by 25%. Charge damage is increased by 10%
    • Bonus: + 1% charge damage per talent point

Skill Coldness

Stealth

Invisibility is increased by performing stealth takedowns (defeat enemies in stealth without triggering combat or without being seen).

rewards

  • Level 2 = Increase evasion by 3%
  • Level 3 = +1 talent point
  • Level 4 = Decreases visibility to enemies by 10%
  • Level 5 = +1 talent point
  • Level 6 = Increases out-of-combat health regeneration rate by 10%
  • Level 7 = +1 talent point
  • Level 8 = Increase movement speed by 3%
  • Level 9 = Increases effective damage per second (DPS) by 3%
  • Level 10 = +1 talent point
  • Level 11 = damage per second + 2%
  • Level 12 = evasion + 3%
  • Level 13 = +1 talent point
  • Level 14 = movement speed + 2%
  • Level 15 = visibility -10%
  • Level 16 = evasion + 4%
  • Level 17 = +1 talent point
  • Level 18 = +1 talent point
  • Level 19 = visibility -10%
  • Level 20 = Feature: Toxicology:
    • Requirements: Coldness 20, Stealth 20
    • Effect: Increases the duration of poison applied to enemies by 5 seconds
    • Bonus: + 0,2% per talent point

Cold blood

Cold-blooded ability has not yet been clarified how it increases, currently it seems to simply increase with time.

rewards

  • Level 2 = Increases Critical Chance by 10%
  • Level 3 = Increase armor by 3%
  • Level 4 = +1 talent point
  • Level 5 = +1 talent point
  • Level 6 = Increases health by 10%
  • Level 7 = Increase Stamina by 10%
  • Level 8 = Increase all resistances by 5%
  • Level 9 = +1 talent point
  • Level 10 = +1 talent point
  • Level 11 = +1 talent point
  • Level 12 = all resistances + 5%
  • Level 13 = +1 talent point
  • Level 14 = Critical Damage + 5%
  • Level 15 = critical hit chance + 10%
  • Level 16 = movement speed + 3%
  • Level 17 = +1 talent point
  • Level 18 = Armor + 7%
  • Level 19 = critical damage + 5%
  • Level 20 = Feature: Ruthless:
    • Requirements: Coldness 20, Cold Blood 20
    • Effect: While Coldblood is active, your critical hit chance is increased by 10% and critical damage by 25%
    • Bonus: + 1% critical hit chance and + 3% critical damage per talent point

Skill Intelligence

Protocol violation

The Hacking Protocol ability is increased by hacking enemies using the Hacking Protocol.

rewards

  • Level 2 = +1 talent point
  • Level 3 = Increase the violation protocol time by 5%
  • Level 4 = Increase acquired components by 10%
  • Level 5 = Increase the violation protocol time by 5%
  • Level 6 = +1 talent point
  • Level 7 = Increase the violation protocol time by 5%
  • Level 8 = Increase RAM by 1
  • Level 9 = Increase acquired components by 10%
  • Level 10 = +1 talent point
  • Level 11 = minigame time + 5%
  • Level 12 = material extraction + 10%
  • Level 13 = maximum RAM +1
  • Level 14 = +1 talent point
  • Level 15 = minigame time + 5%
  • Level 16 = +1 talent point
  • Level 17 = material extraction + 10%
  • Level 18 = +1 talent point
  • Level 19 = minigame buffer +1
  • Level 20 = Feature: Transmigration:
    • Requirements: Intelligence 20, Protocol Violation 20
    • Effect: Increase protocol violation time by 50%.
    • Bonus: + 5% per talent point

Hacking Rapido

The skill Hacking Rapido is increased by using quick hacks on enemies.

rewards

  • Level 2 = +1 talent point
  • Level 3 = Increase Quickhack duration by 5%
  • Level 4 = +1 talent point
  • Level 5 = Increase RAM by 1
  • Level 6 = Decreases Quickhack's cooldown by 1
  • Level 7 = Increase Quickhack duration by 5%
  • Level 8 = Decreases Quickhack's cooldown by 5%
  • Level 9 = +1 talent point
  • Level 10 = maximum RAM +1
  • Level 11 = +1 talent point
  • Level 12 = quick hacking recovery time -5%
  • Level 13 = Quick Hack Duration + 5%
  • Level 14 = +1 talent point
  • Level 15 = maximum RAM +1
  • Level 16 = quick hacking recovery time -5%
  • Level 17 = Quick Hack Duration + 5%
  • Level 18 = quick hacking recovery time -5%
  • Level 19 = +1 talent point
  • Level 20 = Feature: Super free RAM:
    • Requirements: Intelligence 20, Quick hack 20
    • Effect: Increases RAM regeneration rate by 50%
    • Bonus: + 1% per talent point
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