Outriders: guide to choosing classes

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Judit Llordés
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In this article we will offer you a guide to choosing classes on Outriders, so that you can live your game experience as you prefer.

Outriders is part of that series of titles that has enjoyed enormous and, above all, unexpected success since its launch. Probably thanks to the fact that it was present since day one on Xbox Game Pass, the third person shooter developed by People Can Fly and published by Square Enix has immediately reached dizzying numbers on other shores: the title has in fact reached a peak of 125 thousand active players on Steam, becoming the fourth largest co-op game on the Valve platform from this point of view, as well as being the best ever launch of a PC game for Square Enix. In this guide we're going to find out what they are le Outriders classes going there to provide all the details of the case.

Features of Outriders

Speaking of the game itself, there are various peculiar characteristics that define Outriders: one of them is the 4 classes among which players must choose, and based on which the gameplay changes substantially. Whether you are still undecided on which class to select, or you simply want to take a deeper look at all aspects of the gameplay, with this guide we will try to give you a detailed description of the four classes of Outriders, so that you have a clearer idea on which of them to choose next time.

The Destroyer - Outriders: class guide

Il Destroyer bends gravity on command, tearing the ground around him to pieces, using it both as a means of defense and to cause damage to enemies. This class excels when in the middle of battle: its abilities allow it to take a considerable amount of damage before dying, thanks to the boosts that serve to increase maximum health by 15% and armor by 30%. In practice, the class can be identified as a class “tank”: If you like that style of play, the Destroyer is absolutely for you.

The first four active abilities of the Destroyer are called "Earthquake", "Golem", "Gravitational Leap" and "Reflect Bullets". The two offensive skills, namely Earthquake and Gravity Leap, do huge amounts of damage: the first emits a linear shock wave, while the second instead allows the character to fly in the air then select a target on which plummet immediately after. In both cases, a lot of area damage is done, and this allows the Destroyer to get right into the action. The other two skills are of the defensive type. Golem serves to lift the earth around the player, to use it as protective shell; Reflect Bullets instead is for stop bullets enemies in mid-air, then send them back back to those who shot you.

Choosing to play with the Destroyer also means giving up long-range weapons. The Destroyer in fact excels with shotguns, assault rifles and light machine guns. It is recommended that you use your skill points mainly in the skill tree Vanquisher, as they increase efficiency with the aforementioned firearms. However, if you prefer to make your character more focused on absorbing large amounts of damage, you have the possibility to invest your points also in the tree. Warden. The last tree, Seismic ShifterInstead, it serves to use your skills in an even more offensive way and with an even greater frequency.

To conclude this first part of the Outriders class guide, the last peculiarities of the Destroyer are to be noted. For example, you should know that making a close-range kill heals the Destroyer for 24% of his maximum health: in addition to emphasizing the importance of short-range weapons, this also means that the game will tend to punish you more. if you try to escape from the fight instead of throwing yourself headlong into it. The melee attack of the class instead will cause the opponent to bleed, causing them to take damage over time. After all, the Destroyer is a rather simple class to use, which is played in co-op with other players or in single, and therefore perhaps more suitable for those who doesn't have much experience with the shooters.

The Mystery - Outriders: class guide

If you prefer mobility instead of the Destroyer and its power, then perhaps you should take a look at the Mystery. This class, a little more fragile but capable of causing large amounts of damage, can be seen as the class "thief", using more common terms: it is therefore more specialized in the execution of "hit and run" tactics. In order to absorb more damage, the Mysterizer can gain a 5% increase in maximum health and armor. Clearly, even in comparison to the Destroyer, these boosts are not very high: in fact, as already mentioned, to avoid dying, the player must be in constant motion. To stand still in this case means to meet certain death.

The first four abilities of the Blend are "Temporal Blade", "Slowing Trap", "Predation" and "Warped Bullets". Since the class in question deals with defeating a large number of enemies, the player must always have the first two available. Temporal Blade in fact damages all enemies immediately in front of the player, giving them time to move and get out of the action, while Slow Trap allows you to create a bubble inside which all enemies and bullets are slowed down for 10 seconds, making making it easier to dodge. Predation instead teleports the player behind an opponent, reinforcing his shields: this offers a great way to engage in a fight, but also to get out and take cover. Warped Bullets is for damage instead: it is a direct buff to the damage caused by bullets, which will be applied to your weapon until you change weapons or reload.

Due to the frailty of the Mystery, the player will be forced to move consistently, and fire short and fast bursts. This means that, again, short-range weapons like shotguns, pistols, and machine guns are the best choices. If you want to make the most of the efficiency of these weapons, the skill tree shown is Master of Space, although the most suitable choice in general is perhaps Harbinger, which will improve your health and survival skills. But if you are confident enough in your skills and don't feel the need to invest in protective skills, you can also spend your points in the tree. Assassin, which will greatly improve the effectiveness of active skills.

As with the Destroyer, the Mysterizer heals by killing enemies at close range, even if only by 20%, with an additional 12%, however, also to the shields. If in difficulty, you can also resort to the melee attack: with the Mystery the time will be temporarily slowed, even here giving the possibility to escape from the fight. While the Mystery isn't a difficult class to master, its low survivability makes it a class suitable for co-op play, with the help of other players.

The Pyromancer - Outriders: class guide

Il Pyromancer, as the name clearly indicates, uses fire-related magic. Among all four classes, it can be considered the “spell caster” of the group. As with the Mystery, the Pyromancer is also a fragile class. However, instead of mitigating the disadvantage with mobility and speed, in this case it does so through its massive firepower. In fact, in terms of damage dealt, the Pyromancer is above all: in addition to his repertoire of fire skills, he can also get a 10% increase in the damage of these skills.

His first four skills are named "Wave of Fire", "Devouring Flames", "Thermal Bomb" and "Overheating". As it is ideal to use this class at medium range (neither close range nor long range weapons are very suitable), the first two skills are essential. Wave of Fire emits a wave of flames that can block enemies attempting to approach, while Devouring Flames draws them in and suffocates them in place.

Thanks to these two skills, the player is therefore able to keep enemies at the right distance, so as to remain protected but at the same time inflict large amounts of damage with other abilities. From this point of view, Thermal Bomb is great: it deals a lot of damage to a single target, and also, if it dies after a few seconds, it will explode, causing damage to other nearby enemies. If you'd rather do damage to multiple enemies right away, then you can use Overheat, which deals reduced damage to all enemies within a certain radius.

The Pyromancer, as you may have already guessed, is a somewhat anomalous class to use. While, in the first two cases that we have analyzed, specific firearms were indicated to be preferred to others, in the case of the Pyromancer the main focus is on the use of skills. In any case, a mixture of weapons can be recommended: guns, assault rifles, but also some snipers are ideal, based on the style of play that the player prefers. Perhaps the only weapon not recommended is the shotgun, because no enemy in theory should be able to get close enough to force them to use that weapon. If that ever happens, you can still use your melee attack.

As for skill points, it is recommended to invest them in skill trees scorcher e Tempest; in the latter especially, the ability will be unlocked in the long run “Phoenix Nestling”, which will allow the player to rise from dead bodies. In short, a great advantage. After all, what is it like to use the Pyromancer? To be honest, the initial frailty of this class can be problematic; only in the long run, after the right power-ups and having learned to use his skills correctly, the Pyromancer demonstrates all his real potential.

Additionally, whenever the Pyromancer hits an enemy with an ability, it is marked: the sign remains for 15 seconds in total, and if the enemy dies within that time, the Pyromancer will be recharged for 24% of maximum health. This means that it is not enough to kill individual enemies as for the Destroyer and the Mystery, but that a minimum of planning and tactics must be used. Again, the process simplifies in the long run, unlocking new skills. Bottom line, if the player is willing to tackle a slightly steeper learning curve, then they can find a very powerful class in the long run. That said, the next and last of the classes under consideration in this Outriders guide will be the Technomancer.

The Technomancer - Outriders: class guide

Last but not least: the Technomancer. He puts together pieces of scrap to form powerful technological gadgets such as turrets, rocket launchers and mines. Since most of these gadgets remain stationary in place, those who play the Technomancer will need to always have a good view of the battlefield so that they know where to place them and also where to position themselves. As you may have guessed, in fact, the Technomancer excels in long range, but we will see this later in more detail. For now, suffice it to say that, as a boost, the Technomancer is healed simply by doing damage, and in general the damage he deals with his skills and long-range weapons is amplified by 15%.

Basically, it can be considered the class "sniper": those who prefer that style of play in shooters will find in this class therefore bread for their teeth. The first four skills you will find are "Fragmentation", "Chill Turret", "Rocket Rain" and "Infectious Bullets". The first three skills must all be used with the same purpose, which is to keep opponents away and then reposition themselves in a new spot.

With Fragmentation a will be launched proximity mine which deals damage and interrupts the abilities of hit opponents; Frosty Turret place a turret that damages enemies and freezes them, useful if the enemies stand getting too close; with Rain of Rockets a missile launcher which will fire a series of missiles in a frontal range, only to be destroyed. The last skill instead will be used to add the effect of toxic damage to their own bullets, so that enemies take damage over time and poison other enemies that get too close.

As mentioned before, sniper rifles will be the best allies for those who choose the Technomancer. Players will have the ability to rely on their skills (or even their freezing melee attack) to distance themselves from enemies and kill them with their snipers. There is also the possibility of using assault rifles (preferably with high precision) to be able to fire with a higher rate in case the number of enemies becomes too high (careful management of the battlefield, however, should not, in theory , make this last solution necessary).

Speaking of skill tree, Pestilence it will serve to increase the effectiveness of long range weapons (also reducing the minimum distance for which an attack is actually considered long range). If, on the other hand, you want to focus your skills on summoning turrets and other weapons, the tree Tech Shaman may be your best choice. The last tree, the Demolisher, serves as a middle ground between the two previous play styles. The Technomancer is probably the most difficult class to use alone: ​​if you play in singleplayer in fact, you will be faced with a series of difficulties that would be easier to manage with any of the other three classes. This problem does not arise, however, if you are in the presence of one or more friends: in this case, the Technomancer becomes one of the easiest classes to use, as it works very well if used as a support for the other classes that throw themselves in the middle of the melee.

While the Destroyer, Mystery, and Pyromancer stand in the middle of the battlefield, doing their duty, the Technomancer can deal with the enemies left behind. proper distance or to help one of his companions by slowing down the enemies. In fact, the power to freeze enemies can come to your aid in all the most excited moments: when you have to revive a teammate on the ground, or if someone needs to cover themselves to reload weapons or skills, or simply to regroup after making a mistake. assault.


Having come to the conclusion of this guide to Outriders classes, we hope that we have been able to clarify the usefulness of each individual class, so that new players have a clearer idea which to choose, or so that those who already play it have a broader and more detailed view of how this works third person looter shooter. What surely can be seen from this is that these four classes are at their best when they all come together in a party, prompting players to collaborate.

While there are classes that are actually suitable for solo play, choosing to progress in this way can be difficult for most of them, and unfortunately the game doesn't seem to have been given much thought to solo players. Not that it's necessarily a bad thing: playing in the company of friends, in any online video game, (almost) always makes the gaming experience very fun and enjoyable, radically changing compared to the singleplayer experience.

That said, if you want to stay up to date on Outriders, you can read our guide to all the legendary weapons in the game or even our review. If you want to read news, insights, reviews and guides on all the most important video games, stay tuned to Holygamerz. Or, if you prefer to buy game keys at very discounted prices, you can do it through our link to Instant Gaming.

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