Pokémon Sword and Shield Guides - How to find and catch Spiritomb

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Judit Llordés


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In the days of Pokémon Diamond, Pearl and Platinum, in the middle of the fourth generation, one of the most unique Pokémon obtainable, both for the requirements necessary to make it appear and for the Pokémon itself, was certainly the ghost Spiritomb.

With the release of the second expansion "The Snowy Lands of the Crown" of Pokémon Sword and Shield, however, Game Freak wanted to recall that particular event, making it available for capture again.

So here's what to do to get it.

How to get Spiritomb

Spiritomb from the Pokémon anime

The first step we will have to follow will be to arrive in front of a specific tomb in the Corona Land.

To reach this location, you will need to use fast travel and teleport close to the Ballimere Lake tree, where you will need to turn right, pass the berry tree and go straight while keeping left.

Get off the slope and keep keeping to the left to get to the end of that microarea e find the tomb necessary for summoning.

Once found, you will first have to interact with it and then enter online mode and wait for all the coaches of the other players around the map to appear, and then talk to 32 of them.

This process will perfectly mimic that of the fourth generation titles, although here we will not have to interact in the dungeons but we will just have to meet the people on the map.

If all goes well, trying to interact with the tomb a completely different message will come out, so we just need to reload the area by teleporting us elsewhere and returning to make the Pokémon appear.

Remember to save in front of him since, if you want, you can also get him in shiny version.

A little information about the Pokémon

Spiritomb is a Pokémon introduced in Generation IV by the characteristic Ghost / Dark type, a very particular combination at the time as it was the only one not to have any kind of weakness (now it has a 2x weakness in Fairy).

In addition to this, another peculiarity of the Pokémon is the strong connection with the number 108, mentioned in multiple ways in the games.

For example, its defense and special defense stats are 108, it weighs 108 kg, and it is the number 108 Pokémon in the Sinnoh Pokédex.

This inspiration comes mainly from the end-of-year Buddhist tradition of ringing a bell 108 times to banish 108 temptations and achieve Nirvana. Alternatively, it could also be a reference to the 108 demon spirits released in the famous Chinese novel "The Brigands".

In the original Generation IV games, to summon it, it was necessary to insert a Rock Soul within the Well Memory, then enter the dungeons and talk to 32 players.

The Memory Well

From a competitive point of view, it has never shone except in some single-player strategies, but all the interesting anecdotes behind its inspiration and its method of capture still manage to make it a more than interesting Pokémon.

For the rest, we leave you to our other articles on the new expansion that may be useful to you:

  • Review
  • Price, news and contents of the expansions
  • All new Pokémon and Gigamax from DLCs
  • How to get Moltres, Zapdos and Articuno of Galar
  • How to get the Regi
  • How to get Slowking form Galar
  • How to get Cobalion, Terrakion, Virizion and Keldeo
  • How to catch Calyrex, Glastrier and Spectrier
  • Guide to the Rocks max
  • Guide to Shiny Pokémon
  • All useful characters
  • How to get the special Pikachu
  • How to get Cosmog and Poipole
  • Guide to clothes and accessories
  • Guide to the Star of Galar Tournament
  • All Pokémon Sword and Shield guides (expansions included)

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