The Walkthrough of Kirby's Adventure Wii

Please note:

The solution is based on the US version of the game. There may be divergences from the Spanish version.

Cookie Country

Below, the levels belonging to "Cookie Country".

First level

Load to the right, following the various instructions given by the signs, until you reach a door. Go through it, take the key. Take it to the next gate (locked), throw it to hit it and open it. Grab the energy orb, then continue to the stone block. Use the super inhale to eat it, then take the 1-up, then go up to the bridge. Press down to go down, get the stars, then go up the ladder.
Eat the big sparkling opponent - you can now destroy all objects with associated sparkling stars. When you reach the rock formation, smash it to open a star-shaped gate. Jump into it, keep running to the right: to clear the path, it is good to spit forward an object that you have just swallowed, so that it goes to destroy what is in front of you. Enter the door at the end of the area, choose the sword, then face the Sphere Doomer - using your new sword will quickly render it harmless. Grab the Energy Orbs, then jump over the gate. Back on the surface, always forward to the final door that goes to complete the level.




Second level

Climb the ladder, then continue towards the plants. At the end of this area, jump on the star to continue. Pick up the "cut" skill from the right, use it immediately on the next platforms straight from some ropes. Then enter the door at the end. Go down the stairs, take the red cannon. Run to the switch, activate the bridge, then off to the metal block ceiling. Hit him with the cannon to get an energy ball, then right towards the door.
Grab the two new abilities in the next two areas, then climb to the top of this area. Proceed up to the right to get an energy ball from the tree, then exit. Grab a weapon, march forward to fend off the giant enemy, then swallow it to get the "sword" ability. Jump to the next small platform, cut the rope to allow your passage to the last ball of energy.


Third Level

Immediately grab the guy with the "sparkle" ability, then proceed forward. Hit the block bomb to reveal a door for you to get through. Follow the path, take a second sparkle ability, then proceed to the right. Approach the next door, but don't enter - press down, grab the energy ball, then go up and enter. Continue forward avoiding the moving pillars. Inhale the stone block, using it to break the blocks around you and collect some food and stars. Press the switch at the end of the area, go through the door. Grab the pipe, use it to hit the blocks and drop the cannons. At the gate, take a right to get the key and unlock it. Take the second sphere of energy. Return to the initial path, enter the next door.
Dodging the spikes, make your way to the switch. Press it and start running to reach the dwarf with the key, hit him to get it, then reach the nearby gate and recover the energy sphere. Continue towards the exit.


Fourth Level

Down, right, paying attention to the rock pillars that seem to be about to fall. Continue to the hole in the wall, enter it, get the energy ball. Move to the door, go through it. Right up to the switch, press it and grab the lollipop, thus becoming invincible. Run beyond the door, go through the cave and take the trumpet - you can also use it as a weapon. Right up to the switch, jump on it and grab the nearby energy ball. Climb the ladder to the door above, pass it.
From the star blocks, move to the right and grab the flashing dude, use his skill to pulverize the star-shaped objects. Run to the tree, pulverize it to reveal a gate, enter. Hit all the spiders in the area, traveling through the various cobwebs and inhaling the large objects around, until you reach a door. Between the two choices, select the leaf and use it to finish the Sphere Doomer. Collect the two energy balls, go through the final gate.


Raisin Ruins

Below, the levels belonging to "Raisin Ruins".

First level

Right, inhale the first enemy by taking the "whip" ability. Proceed to some gray bridges, going down to the door. Whip the 1-up to get it, head back outside and continue to the next bridge. Get the star, then go to the door and go through it. Get the "fire" skill, then right, turn on the fuse, jump into the cannon and grab the energy ball. Go back through the door, inhale the block to get the stars and food, then proceed beyond the door and hit the block bomb to cause the boulder to be released.
Run fast to avoid being hit by the boulder, jump on the switch, let the rock proceed in front of you, killing the enemies. Repeat for the next switch. At the end of the path, remain flat on the ground letting the rock pulverize the obstacles in front of you, then retrieve the second sphere of energy. Jump right away to avoid the second boulder. Beyond the door, visit the alcoves to dodge all the boulders that come into the area. Grab the lollipop and destroy the legions of enemies thanks to invincibility, go down to the door at the end. Take the umbrella to defend yourself from anything that falls on your head. Right, take the sword and use it to defeat the final enemy, also remembering to "eat" him so as to obtain the "hammer" ability. Hit the nearby metal blocks to get the last ball of energy, then continue to the exit.


Second level

Right, take the "water" ability from the little blue dragon. Still right, make your way across the water surface and hit the tall enemy to knock him to the ground. Repeat on the next enemy, enter the hole behind him to get some food and stars. Enter the door along the main path. Retrieve the stone and go down the hills, destroying the blocks around you. Enter the door, hit the pole again, then run to the energy sphere before the path is blocked. Enter the next door, then swim down until you reach a door. Go inside, examine the channels and hit the block on the ceiling to get an energy ball. Once out, use the ring-shaped trees to retrieve the star at the end of the path. Jump up and pull the lever up to open the gate.
Once through the door, go up to dodge the fire-breathing statues, then inhale the glittering subject to get the "Flare Beam" ability. Break apart the pillars, working upwards. Retrieve the Maxim Tomato from the statue, left, reach the octagon formed by statues. Pulverize its left side to open a gate, enter. Quickly run to reach the door at the end of this play area. Pick up the umbrella or whip to block the meteorites from above, then continue forward to finish the Fire Sphere Doomer - pay attention to its ability to emit long tongues of fire, a more defensive approach than usual is recommended. Having defeated him, take the energy balls and go through the gate. Back in the real world, go up to get to the exit.


Video - Gameplay

Third Level

Right, proceed up to the door. Enter, then right, then go through the door at the top. Continue up, then right to the large stone. Inhale, go through the passage, use Tornado to break blocks. Other door; take Hi-Jump, then up to the fork. Take the central path, the sphere of energy, enter the door. Throw the chest to get the Maxim Tomato. Right, finish King Doo, inhale it. Jump forward in the cannon, shoot the block bomb to get the third energy ball. Go through the door. Jump into another cannon, shoot to clear the final passage.

Fourth Level

Taking the key, go up to the pyramid, go through the gate. Inhale the boy to get the bomb ability, go through the door. Right, drop a bomb to break the nearby blocks. Go inside, kill the guy and place a bomb next to the switch. Run to get the energy ball before the gate closes. Exit, then right, enter the final door. Follow the path to the candle. Grab it, then retrieve the energy ball as well by going left. Beyond the umpteenth door, leave the candle on the ground. Avoid the magma blocks, arriving at the fork. Take the "slash" ability, defeat and swallow the Water Galboros. Continue to the magma blocks, smash them, then forward to the enemies with spikes. Fire a shot to hit the block, take the 1-up, continue to the next door and enter.
Right up to the crystal, grab it and run as fast as you can to get past a locked door (which you will destroy thanks to invincibility). Get the energy ball, then go right, another door to go through. Retrieve the sword, cut the ropes. Go down the ladder, inhale the sparkling dude, use the ultra sword to cut through the thickest strings. Enter the star gate left, right, then back twice, then run left. Drop the cannons and fend off the purple wave as it approaches. Finally, drop down and run right again to get to the door as fast as you can. Take the cut to finish Fire Sphere Doomer, paying attention to the breakable blocks on the ground, which can cause you to fall into the pit below. Killed the enemy, jump over the gate and go down the ladder.

Onion Ocean

Below, the levels belonging to "Onion Ocean".

First level

Traveling to the right, take the umbrella to defend yourself from the coconuts. Then proceed along the rope, periodically retrieving the ice. Take possession of the star, then another parasol, go down to the lowest possible part of the level. Enter the door, then right, another umbrella that will serve to parry the coconuts. Another door, so inhale the bee to get the "spear" ability. Right, walk along the wooden bases and cross the breakable bridge. Throw up the spear to hit the bomb, then enter the door that will be revealed, go down and take the key, run along the two switches and jump on the bridge to unlock the gate. Take the first energy sphere, go outside and continue to the right. Another door, then right again to the glittering guy: eat him.
So use the skill that has been granted to you to pulverize the statues and sand castles. Go through another door, take out the sand castle, enter the star-shaped gate. The blanket will come from the top, so drop down quietly using the switches to cause the pillars to fall. Enter the door below, choose the sword, then push back the Fire Sphere Doomer - paying attention to the water on either side of the battlefield. Grab the two energy balls, jump into the gate, move towards the exit.

Second level

Dive in and swim to the right, along the breakable blocks. Grabbing the sword, keep moving towards the door at the top of the ladder. Also cross the bridge, until you are in front of Kibble Blade. Having defeated him, swallow him to get the slash ability. Approach the platform with the rope, cut the rope, jump and take left to get the first energy ball. Go back to the right, cross the bridge, enter through the door. Retrieve the spear immediately, dive right, start swimming to the third pool. At its center, a rock formation: press the switch to the right, enter the door that will be revealed. Killed all the enemies, destroy the three consecutive barriers and take the energy sphere. Go back outside, go right. Jump into Kiriboo's shoe to overcome the first danger zone, avoiding the spikes and poles, using the enemies as "springs" to be able to jump continuously.
Break the golden block, then approach the three pink flying enemies. Jump along these enemies again, smash the golden block at the top, enter the door behind it. Swim up, grab the energy ball, pull the lever at the top. Swim again while going down at the same time, thus finding a passage that is still available. A little further up you will notice some breakable blocks and an energy sphere, take it all and then continue towards the exit.

Third Level

Detonate the block of bombs, swim down the passage, then head left and jump off the right side of the waterfall to get some stars. Move right, to the next bomb. Jump to the left of the waterfall, inhaling the concrete block to get "Hammer" for use underwater. I went down again, enter the door. Hit the switch and move forward, watch out for the current.
At the area with the stars that progressively align, wait for a door to be revealed / opened, then retrieve the 1-up beyond it, jump into the water and smash the block bomb along the way. Retrieve it at the top, then go back, continue forward and collect the various stars. Go through the door, swim up again. Hit the switch in the center, follow the path to get some items, go through the door below. Swim and smash a chest to get Maxim Tomato. Always ahead, get rid of Moundo and swallow it to recover the stone ability. Place yourself on the star-shaped block, activate "stone" to destroy the next obstacles and break the current, obtaining the first sphere of energy. Proceed to the right, up to the door. Swim up, flip the switch to the right. Follow the path to the second sphere, then go through the door below. Detonate the nearby bomb, so get ready for a series of consecutive jumps: always keep jumping along the watercourse, the updraft is not strong enough to allow you to "live on income". Finally enter through the door. Right, swallow the flashing dude to get Monster Flame. Beware of the statues around you: they can only be destroyed when / if their mouth is fully open, thus showing the star inside; wait for this moment to avoid mistakes.
Then keep moving until you reach the remains of a ship. Study them closely, then attack the octopus to reveal the presence of a star-passage to go through. Start taking a run so you can swim quickly right away, then entering the door on the right. Choose the spear, it will allow for an easier fight against the Fire Sphere Doomer using the water columns on your sides. After the victory, recover the two energy balls and launch into the portal. Go down to the bridge, follow it to the exit.

Fourth Level

Dive in and swim down. Press the switch to create a passage for you to reach the next door. Smash the bomb block, make your way down the passage and take a left to reach its end. Drop down and keep moving along the bomb blocks. Switch to be pressed, then lever to be pulled after closing the bridge. Jump over the switch, grab the key and use it on the nearby door to retrieve the energy ball. Once out, go down to the door below. Enter, then press all the switches in the area to open the path. Also take the lollipop, swim beyond the rock formation, enter the door hidden by the algae, smash everything until you reach a sphere of energy. Jump out of the water and make your way to the door. Press the pink switch, then the blue, swim full speed to get past the shell.
At the next pink switch, repeat the whole process and jump into the alcove to let the shell pass you. Take the energy sphere, go up, go through the door. Go down to the left, continue towards the spinning sphere and literally "cling" to the walls when / if the platforms fall, so as to avoid wasting time. Also remember to press all the switches that cause the progressive extension of the bridges, necessary to proceed with ease. Then throw a bomb at the golden blocks at the end of the path, revealing the fourth energy sphere. Taken this too, go back to the platform near the golden blocks, slide down the ladder, then beyond the door below. You will now have to face some Eel. As soon as you notice an area where it is possible to "get out" of the water, take advantage of it, and immediately recover the "spear" ability. Quickly go through the bomb blocks, climbing to the top of this new chamber. Use the spear to hit the block bomb above you, recovering the last ball of energy. Right, go through the various blocks, reaching the exit.

The Walkthrough of Kirby's Adventure Wii

White Wafers

Below, the levels belonging to "White Wafers".

First level

Right, retrieve the "Fighter" skill, then eat the first fire element enemy and immediately use the fire skill to melt the nearby igloo. So break the floor to get the energy ball. Go through the door at the end of the area, grab the cannon and hit everything around you. Another door, another cannon. Shoot right to reveal an alcove that contains the second energy sphere. Down, pulverize the dudes with spikes, then shoot twice at the bottom right area, then at the hidden cannon at the bottom left. Go ahead, grab the energy ball on the right, then pull the rope to open the gate and go through the door. Always forward to the Gigant Edge, to be finished easily to get to the exit.

Second level

Right, pay attention to the snowmen that will fall to the ground as you approach. Go through the door, then right again, take the "fire" ability and make your way to the cannon. Light the fuse using the fire, run to the cannon, jump inside and shoot yourself towards the secret area. Run to the switch, go through the gate using the "fire" attack. Take the energy sphere right, enter the door at the end of this area. Make your way along the path, up to the boot. So jump from boot to boot to an elevated platform. Smash as much as you can, take the second energy ball, exit and return to the area where you found the first boot. Wait for it to explode, jump to the next one, go through the door. Grab the stone ability, slide down the slope, go through the door at its end, use "stone" to hit the wooden planks in the next area.
Choose the "sword" skill to easily finish Super Bonkers. Take the "Grand Hammer" ability it will release, then run forward hitting poles and crates until you reveal a star-shaped gate. Jump into it. Now slide to smash the bomb blocks while holding the key, then keep sliding as fast as you can. When you get to the cannon, use it to pulverize the surrounding blocks. Finally enter the door, take "ninja" and go to fight Electric Sphere Doomer - a good way to defeat him is to swallow his bullet, repel it, and use "Spark" on him. Jump into the gate and climb the ladder.

Third Level

Grab the rope to create a path, follow it down avoiding the ice cannons, using the fire to help. Remember to recover the "spear" ability from the knight, then proceed to the end of the play area. Go through the door. Swim to the right, dodging the shells. Press the blue switch using the spear, revealing some stars and a new energy ball. Go through the nearby door.
Dodge the giant ice balls by taking the "fire" ability to pulverize the ice covering the nearby ladder. So go back and grab the crystal, then go up the ladder, speed up the blocks, slide towards the bomb holding the crystal in your hand so that the ice block passes you without taking any damage. So take the sphere of energy, go through the door. Before you get carried away by the descent current, inflate yourself, so as to slow down the descent and to be able to easily pick up the "cut" ability. When you get to the platform hooked to a rope, cut it to throw yourself forward and reach a door. Enter, go down the ladder, press the switch causing the ice block to fall. Fly down the conduit, take the third sphere of energy. Exit, go right, go through the door. Hit the switch on the pillar to make him go up, then continue to the golden blocks and detonate them. Take the key, unlock the gate and get to a new bomb. Collect it, then jump across the platforms, go right and drop the bomb at Walter Galboro to finish it off. Take the key, insert it into the pillar. Shoot the switch using the water, run past the gate, grab the energy ball, head for the exit.

Fourth Level

Jump across the platforms, entering the door at the end of the path. Jump into the cannon on the right, use it to get the energy ball. So jump into the cannon on the right to resume moving along the "central" part of the level. Pull the rope, then use the updrafts to overcome the ravines. Once you pass another door, go down the ladders and recover the "water" skill. Hit the switch, anticipate the dwarf to steal his key. Go down and use the key to get the second energy ball. Continue to the door at the top. Inhale the sparkling dude, use the snowball to knock all the pins down. Once you reach the giant snowball, roll on its top to create a snowman that will then explode, revealing the presence of a gate to be overcome.
The wave will come down from above, so keep a steady horizontal direction, hitting the switches along the way and smashing the stalactites with your blows. When the ceiling begins to crack, wait until it is completely pulverized, then run to the top. Enter the door there, take the "cut" and go down the ladder. Flip the switch, starting the fight against the Electric Sphere - quickly pulverize with water-based attacks if possible. So jump into the gate and go down the ladder. Right to the exit.

Fifth Level

Grab the ice skill, enter the door below. Then left, another door. Take the key, go back, this time taking a right and retrieving the food in the area. Right again, be careful not to be destroyed by the presses. Jump into the cannon, then enter the door between the glaciers. Use the cannon to clear the path of metal blocks, reaching the energy sphere. Exit, right, get the "fire" skill, enter the door at the end of the area.
Break the ice as you make your way to the door, run again to the energy sphere, then go back slightly to take advantage of the ladder that will take you to the top. Right, take the key and kill the Scarfies. Go back, run left and open the gate. Beyond the door, move in the dark trying to get the candles along the way. Pull the rope and make your way until you reach a slightly uphill area. Stop and use the candle to break the ice on the left. Go through the door, grab the "ice" ability, freeze one of the cloud-shaped enemies and throw it up to hit the switch. Take the sphere of energy that will thus be revealed. Go down again, right, take the candle. Break the ice, flip the switch, go through the door. Clear the path completely, another switch. Then key, unlock the door on the left for the last ball of energy. Get the new key, unlock the door on the right to finish the level.

Nutty Noon

Below, the levels belonging to "Nutty Noon".

First level

Climb the mountain, possibly using an umbrella to avoid taking excessive blows. Right, recover "wind", then fly over the door. Enter the door at the top. Proceed further, taking advantage of the opening in the clouds to get to a suspended platform. Cut the wires, go inside, take the energy sphere. Exit, go down and go right, up to the door. Always ahead, remember to examine the alcove in the clouds for an energy sphere.
At the top, watch out for the spiked spheres. Press the switch and speed forward to avoid the ball. Second switch, repeat the procedure, then quickly dash towards the end of the path to reach it before the spheres, so as to recover the energy and continue quietly towards the exit.

Second level

Pull the various ropes to open the consecutive passages. Grab the bomb ability, run forward and detonate the golden block to reveal a door. Go inside, grab another bomb and go to the switch. Throw the bomb at the block, grab the energy ball. Go out and pull the two ropes. Go through the door. Pull the rope to the left, then the one to the right, grab the food. Come on; pull the second rope, then up again. Press the switch underneath the blocks, entering the door at the top. Pull the rope to fight Moundo, swallowing him after the victory. Hit the pole and grab the energy ball. Pull the rope, enter the door at the end of the area.
Go on, until you locate the sparkling boy; swallow it to get the "Flare Beam" ability. Hit all the transparent blocks, causing the gates to open. Enter the third. Inhale the block and hit the block bombs, then continue to the final door. Select the stone, fight against the Electric Sphere Doomer. At the moving platform, grab the two energy balls and jump into the star gate. Climb the ladder to the right, enter the cannon and shoot yourself out of the level.

Third Level

Climb along the ropes using strong winds as an aid. Enter the door at the top. Equip the cannon to make your way, then still ahead beyond the door. Take the "stone" skill. Hit the switch, break the blocks, open the gate and grab the energy ball. Enter the door on the left. Climb to the top again avoiding the giant cannons and using the ladders to proceed. Use the "beam" ability to destroy the block bombs and get through the door. Climb the ladder, pull the rope. Take the energy sphere. Exit, continue the ascent to the door at the top. Grab Hi-Jump, continue to the pink switch. Stand on top of it, load up the jump and let it send you up. Pull the rope, repeat everything near the next switch, up to a door. Still up towards the door, enter. Hit the switch and defend yourself from the paratroopers. Keep going up and repeat the whole process. Retrieve the energy sphere hidden in the clouds above the flying enemy. Then go out.

Fourth Level

Proceed to the right to the second boot, jump into it. Continue towards the end of the bridge. Smash as much as you can, then head left to retrieve the energy ball. Enter the door at the end, climb the ladder, swing along the rope and climb a second ladder. Another rope, ladder, to the top. Once through the door, take fire or ice to face Super Bonkers, recovering the Grand Hammer ability.
Go through the nearby door, smash everything along the way until you reveal a star portal. Dive into it. The blocks will move back and forth, so be very careful not to be crushed. If you want, you can let yourself be carried away by updrafts to avoid contact with most of the terrain. Take the spear, then start fighting against the Electric Sphere Doomer - beware of the tendency of the platforms to separate and recompose, position yourself in a specific point to avoid falling into the ravine. Grab the two energy balls and jump into the star portal, enter the upper right door, climb the ladder and proceed to the right exit.

Fifth Level

Go up the ladder, go through the door. Get the Maxim Tomato from the chest, go through the door at the end of this area. Get rid of Gigant Edge and swallow it to get Sword. Cut the rope to get the first energy ball, go through the next door. Run down the ramp, go through the door, defeat Moundo. Swallow it to get the stone, still ahead. Break the blocks to get the second energy ball, enter the door on the right.
Load up along the ramp, another door. Defeated Galboros, swallow him for the "water" ability that you will need immediately to make the magma blocks inactive, recovering the third sphere of energy. Enter right. Run down the ramp, go through the door. Defeated Dubior, swallow it and enter through the door. Fully charge your powers and smash the block bomb to get the energy ball. Beyond the door, retrieve the Maxim Tomato and complete the level.

Video - Spot

Egg Engines

Below, the levels belonging to "Egg Engines".

First level

Right, flip the switches around you to clear the path of obstacles. Pick up the "fire" skill, then light the fuse. Quickly run to jump into the cannon and let yourself be shot towards the secret area, where there is a 1-up. Take the 1-up, right, enter the nearby door. Overcome the various engines, taking "water" from the enemies. Enter the final door, jump into the cannon again, get fired forward, four times, until you locate a door.
Shoot through this door, then into the next wall to get the energy ball. Exit ahead, then another door, then deviation to the right. Once you reach the row of cannons, run to the right to avoid getting hit, preferably trying to enter the door at the end of them. Once the switch is flipped, grab the lollipop, then start running forward as fast as you can through the objects - thanks to invincibility, you can destroy them without any problems.
After getting the Maxim Tomato, make your way into the next room, then fly up to a "monster flame". Light the bomb fuse to destroy the next wall, allowing you to proceed to a giant bomb. Light the fuse on this one too, then dive into the next gate. Quickly inhale the blocks, shooting them at the wave to repel it. Quickly run to the left using the puffs of air to support your movement. Slide along the walls, then double jump as soon as you see the door above you. Take the "bomb" ability, and start the fight against the Ice Sphere Doomer - use your "new" ability to finish it, combined with the ability to inhale its blows to get the "ice" ability. Collect the two energy balls, jump over the gate, then proceed along the exit.

Second level

Enter the door on the right, pay attention to the crates before entering the next door. Get "fire", then fight until you reach the door. Enter, move along the path, get rid of the enemies and enter the door at the end of the path. Use the sled of death above you to avoid suffering the "fire" of spikes from above. Along the way, remember to recover "ice", it will be necessary for the continuation.
Go through the door, cool the magma blocks to create a path. You will reach the first piston that moves up, there you will have to "turn off" the blocks of magma at the top, then smash them to take the sphere of energy and continue beyond the door. Watch out for the cannons, grab "stone" as you proceed down the death shaft, then enter the door at the top. Swim along the passage avoiding the sharp turbines, to the third - look around to locate a sphere of energy (inside an air bubble). Move left to locate the door that will allow you to continue, enter. Run and slide along the next blocks, another door. Fly along the next path, absolutely avoiding touching the ground, which is very harmful. Again, enter the door at the end of the area. Then right, finding Dubior - to fight. Having killed it, inhale it to get "Spark". Go through another door, hit the switch, use Thunderbolt to destroy all the bombs.
A sphere of energy will then be revealed, take it and proceed beyond the nearest door. Pull the rope, grab the key and take it with you on the next path. Avoid a futile fight against the guy in red, who can periodically self-regenerate. Press the switch instead to cause the next platform to uncover, wait for the pistons to "open", then run through the area they form. On the opposite side, unlock the gate and grab the last ball of energy before exiting for good.

Third Level

Pull the rope, then wait for the conveyor belt to arrive. Dodge everything as best you can, thus entering the cannon at the end of the path. Once in this second area, proceed forward until you reach a hill, to be descended. Pull the rope, then run in the opposite direction from the conveyor belt, and retrieve the energy ball. Move to the door, enter.
Grab the Maxim Tomato from the chest, then run along the next conveyor belts to get the spear, which you will need to defeat Moundo and King Doo at the same time. Then swallow them and use "stone" to transform and pass through the quills. Use "beam" to shoot the block bomb and destroy it. Go right, go through the door. Press the switch to cause the platform to rise, collect "water", go left. When the switch is in the area again, press it, then slide forward to the ravine and retrieve the energy ball. Go through yet another door, climb the tower and retrieve the "Flare Beam". Continue up, to an area with slightly finer blocks on the sides, moving up and down. Light them all with one shot to reveal a star gate, jump.
Run to the right, move with the right timing to avoid being shot dead - remember that cannonballs cannot enter the water, so use it to protect yourself. Another door, retrieve a hammer or spear and then start fighting the Ice Sphere Doomer. Beware of the water in the center of the platform; use "fire", if possible, to effectively fight the enemy. Then go through the star gate and jump into the cannon to complete the level.

Fourth Level

Swim around the spiral, enter the door in the center. Move in the dark, catching "fire" to aid your sight ability, along with the candle. As soon as you see the enemy with a sword, go through the breakable blocks and retrieve a hammer, then continue forward. When the path splits, head right, using the hammer to smash the blocks and grab the first energy ball. Left, stop near the door, smash the blocks behind it. Walk along the stream, then enter the door at the end of this short path. Swim forward, another ball of energy, then a door to pass. So, right, defeat Kibble Blade to recover "slash". Right, shoot at the switch from the left, thus breaking the blocks to reveal the third energy ball. Go through the following door, arriving at the room. Go down, then right, pass the passage, right again. Take the milk, then down twice. Take the sphere of energy, go through the next step. Down, right, go through the door.
Swim along the passage to the sixth eel on the right; immediately beyond there will be a door, enter and swim to the mainland. Right, get "Spark", shoot the block bomb to get the candle. Use it to figure out which subject has the key (i.e. the second from the left), retrieve it and unlock the next gate, take the energy sphere and exit, following the only path available to the end of the level.

Fifth Level

Right, use the "ravines" to avoid being squashed by the large platforms. Pull the rope at the end of the path, killing the nearby enemies. Go through the door, so expect a complex situation: the wall will "launch" towards you five consecutive times, trying to crush you. To avoid the first, run to the right. For the second, to the left. Third, stay still. Fourth, dodge the spikes and dive in. Fifth, run to the left and jump to get the energy sphere. Go through the door that will then appear. Retrieve "Wing" immediately, then fly to the two arched enemies and pass them, no need to fight them, just avoid their blows. Go through the door and take the key, throw it on the conveyor belt, then fly to the opposite side to go and retrieve it. Unlock the gate and recover the energy sphere, then exit and continue to the right, reaching the door at the end of this game area.
You will find yourself again inside a room where the various walls move towards you, trying to crush you. To avoid the first one, go left. For the second, right and dive. Third, stand in the center and fly to the center to get the third sphere of energy. For the fourth, left. Fifth, quickly get past the enemies and proceed to the right. Go through the door. Hit the block bomb, continue along the next path. Pull the rope, dive under Gordos.
Pull the next rope, grab the crystal and run along the next blocks. Pull a second rope, grab the energy ball, go through the door. Yet another room that will try to "crush" you: right, jump up, then run left, then run backwards during the ascension. On the second attempt, head left, then jump to the top, run right, go all the way back. On the third try, run right, jump up, then run left, and go all the way back. So, last round - avoid the towers that come down from the right, take the energy sphere below the third one, enter the door on the far left and then definitively complete the level.

Dangerous Dinner

Below, the levels belonging to "Dangerous Dinner".

First level

Move forward paying attention to the lava, perhaps making sure that the enemies are hit by it. Go through the door, run quickly to avoid the impact with the huge lava ball. Press the switch to cause it to fall. Jump into the cannon, repeat the procedure. When you see the lava balls above you, run at full speed to avoid the blocks exploding. Take the key and unlock the gate, recovering the energy ball. Then right, beyond the door. Load up and retrieve "fire" to defeat the Aquatic Galboros while trying to avoid the cannon. Take the key, slide along the lava, unlock the gate, enter the door. Cool down all the blocks on the surface, grab the key, jump up the steps and unlock the gate. Grab the energy ball, exit and take a right. Proceed forward trying to stay along the elevated path to avoid the impending lava flow.
Hit the block bomb to reveal a door. Enter, run along the path by pressing the switches according to the associated number sequence (i.e. from 1 to 8). Then defeat the enemy beyond the gate, grab the key, unlock the gate and grab the energy ball. Jump into the cannon, proceed to the exit. Right, enter the door. Grab the cup of snow and proceed along the obstacle course, pulverizing the enemies along the way. Once you reach the volcano, throw the giant snowball into the crater, so that it freezes revealing the presence of a star gate. Jump into it. Inhale the blocks and spit them back towards the wave, then proceed forward causing the cannons to fall, then increasing the speed to avoid having big problems when the bridges fall.
Pull the ropes and drop down, paying attention to the cannon fire. Inhale the large block at the end of the path, shoot it to repel the wave, so you can easily reach the door. Grab the whip and then go fight the Ice Sphere Doomer - we recommend using the flaming cannon in the center to be able to win easily. Once this is done, take the two energy balls and dive into the star gate. Take a left, exiting the level.

The Walkthrough of Kirby's Adventure Wii

Second level

Hit the switch, then keep fending off the enemies that will come in real "waves". After that, lava balls will start rolling towards you. Dodge them and - with caution - make your way forward. Enter through the door. Get the "Ninja" skill, start going down the ladders. Fly through the lava, enter the back door. Cling to the wall under the roof, throw a Kunai through the opening created by the lava pillar, cutting the rope and causing the energy sphere to release.
Fly back through the lava. Go down, jump into the ravine, enter through the door. Grab the Hi-Jump and climb up again, jump along the right area to reach a small alcove with some red stars to recover. From here, you can make another jump to the left to retrieve the third energy ball. Still up towards the cannon, then entering the door at the top. Pick up "Spark" for night vision aid as you make your way to the right. Grab the candle, swim to the surface to keep it alight, avoiding the surrounding sea creatures. Throw the candle into the ice to retrieve the stars and a Maxim Tomato. Enter the nearby door. Run forward at speed to avoid being crushed. Grab the cannon, enter the door near the final area. Grab one of the abilities in the area - to your liking - then defeat Super Bonker to get the giant hammer. Charge forward, pulverizing everything along the path, locating gray blocks crossed by lines.
Your goal will be to line them up using hammer blows of different strengths. For the first, hit the center block. For the second, hit the second block with the Grand Hammer, the third with the Hammer Pue. For the third, hit the block on the far left and the one in the center with the Grand Hammer, then the second from the left with the Super Hammer Plus. Finally, hit the two pipes on either side of the mural to break the ice and reveal a pipe. in the center, then break this too to reveal a star-shaped gate to dive into. The wave will now come from above, so make your way down, pressing the switches along the way. Beware of breakable blocks: as soon as you see them, you will notice how the sides of the wall will move towards you, and you will have to increase the speed to avoid being crushed.
Wait for the walls to expand again to locate the exit below. Reach it, grab the "Sleep" ability (if you deem it necessary), then hit the switch to start the battle against Ice Sphere Doomer. We recommend using "Leaf" to respond to constant enemy air attacks. So recover the two balls of energy, go through the gate, proceed to the right beyond the door, push back the three ninjas, exit.

Third Level

Jump into the cannon and shoot down, then move on to the next one immediately after. Descend again until you are "naturally" blocked by the level, paying attention to the flaming orbs. Go through the final door, therefore always ahead. Smash the blocks at the end of the bridge, then left along the collapsing blocks, thus taking the energy sphere. Go back to the right, watch out for the lava cactus that will fall towards you. Go down the bridge diagonally, enter the door at the end of the path. Push back Dubior, then go through the nearby door. Follow the platforms; at the first crossroads, go down to a door - you will not have to enter for any reason, we recommend instead to go back to the left and fly over the fireball, beyond which there is a door to enter.
Once in the area, take the boot and make your way along the blocks, destroying them and using the lava geysers to propel you forward, up to a second boot. Also jump on the meteors to overcome the ravine. Break the golden blocks and recover the second energy sphere. Now go back to the door we previously advised you to ignore, this time by entering it. Press the switch, retrieve the trumpet and use it as a shield for the free-falling enemies. Get the key by beating your opponent at speed, go through the door. Climb to the top, dodging everything possible. Once you have actually reached the top, unlock the gate and grab the third energy sphere. Go through the door, pull the rope and climb the ladder. Grab the ultra sword and use it to fend off all the mini-bosses that come onto the scene.
Break the pillars to recover all the stars. Ahead, you will find a volcano: cut it in half to make the star gate visible, dive into it, then inhale the concrete blocks. Proceed with caution, therefore, paying attention to the meteorites scattered everywhere - one possible possibility is to "slide" along the blocks, since it increases your speed, but not your chances of being shot to death.
After a short swim section, flip the switch to cause the ground and ceiling to drop, revealing a path leading to a door. Select one of the two skills - the one you prefer - then proceed towards the confrontation between you, a Sphere Doomer and a Fire Sphere Doomer. After the victory, take the two orbs and dive beyond the gate. Retrieve the teleporter star on the right, exit the level.

Another dimension

Get ready for a horizontal scrolling game section. There isn't much advice to give, as your task is limited to destroying the enemies around you. Remember that walls don't deal damage to you, so don't worry about anything from that point of view. But beware of structures that try to "crush" you, you will have to increase your speed in correspondence with those segments. Then repel the three enemies, perhaps returning the bullets that are thrown at you to the sender.
Second zone, watch out for the giant stars - dodge them, and only secondly hit the big (but not too threatening) enemies. Press all switches, they serve to make the following paths accessible. Then use the alcoves to avoid being crushed by the "molds". Once on the opposite side, dodge the last group of huge stars until you reach the third area, where you will find yourself carrying out the final battle; So enjoy the final scene!

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The Walkthrough of Kirby's Adventure Wii Kirby's Adventure Wii wii
  • Wii

Exit date: November 25, 2011

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