Diablo 4: the best builds for the Druid

Vi serve qualche consiglio per realizzare una build per il vostro Druido in Diablo 4? Ecco alcune dritte da parte nostra.

Il Druid di Diablo 4 it is a versatile class that can rely on spells based on storm and earth, take the form of a bear or a werewolf and invoke companions on the field to give it a hand against all the bad guys that populate Sanctuary.



However, due to his "all-rounder" nature, he does not excel from an offensive point of view like an Enchanter nor does he have the resistance of a Barbarian. Furthermore, his limited mobility options require him to expertly balance offensive and defensive abilities to achieve good results.

Diablo 4 really offers you plenty of choice when it comes to creating a build and the combinations are virtually endless. Below we will suggest those that in our opinion are among the Better builds for the Druid to easily tackle the campaign and level up, as well as a potential starting point for the infinite endgame proposed by the game.



As we also said in our guide to the best builds for the Enchanter, the Barbarian and the Cutthroat, the advice is always to try to create your setup by studying the skills available for your favorite class. After all, the respec in the initial stages is fairly low and experimenting with various builds, even failing, is part of the fun.

Build Tornado

Diablo 4: the best builds for the Druid
  • Basic skills: Storm Strike (1/5) → Reinforced Storm Strike → Beast Storm Strike
  • Primary skill: Tornado (5/5) → Reinforced Tornado → Primal Tornado
  • Defense skills: Earth Bulwark (1/5) → Strengthened Earth Bulwark → Protected Earth Bulwark
  • Companion skills: Wolves (1/5) → Reinforced Wolf Pack → Ferocious Wolves
  • Abilità di collera: Hurricane (1/5) → Reinforced Hurricane → Natural Hurricane
  • Anger Skill 2: Trampling (1/5) → Reinforced Trampling → Natural or Reinforced Trampling
  • Passive Key: Perfect storm
  • Passive primary branch: Cuore Selvaggio (1/3) - Abbondanza (3/3) - Impulsi Selvaggi (3/3) - Istinto Predatorio (3/3)
  • Passive branch companions: Nature's Reach (3/3)
  • Passive branch anger: Elemental Revelation (3/3)
  • Passive ultra branch: Rebellion (3/3) - Circle of Life (3/3) - Resonance (3/3) - Defensive Posture (3/3) - Nature's Resolve (3/3) - Vast (3/3) - Thick Skin (1/3)
  • Bone spirits: Caution (Stag), Scything Claws (Hawk), Swooping Attacks (Hawk), Calm Before the Storm (Snake), Energize (Wolf)
  • Recommended Codex of Power Aspects: Aspetto della Rapidità (Sale Sepolte - Steppe Aride), Aspetto del Pastore (Rupe Insanguinata - Steppe Aride), Aspetto della Pietra Curativa (Archivi Sigillati - Steppe Aride), Aspetto del Maestro dei Margini (Pietre Ancestrali - Scosglen), Aspetto dell'Ombra (Agonia del Campione - Steppe Aride)
  • Recommended Legendary Skins: Appearance of the Stormfollower to make Tornado more precise and consistent
  • Gem: Zaffiri per le armi, Rubini per l'armatura e Teschi per i gioielli

A simple but very effective build, which aims to wipe out enemies from a distance using Tornado, which deals area damage and applies slow. This ability is powerful, but also a little imprecise, however with a bit of luck you will resolve this flaw with the Legendary Aspect "Aspect of the Stormfollower", which directs the tornado towards nearby enemies.



Between activations you will use the basic ability Storm Assault, che genera rapidamente spirito e rende vulnerabili i bersagli colpiti, oltre a offrire una cospicua riduzione ai danni ricevuti per tre secondi.

Defensively we have Protected Earth Bulwark, which creates a barrier for our Druid and provides fortification, and in the same way the Wolves will also lend us a hand, offering further fortification and mitigating damage to the character.

Stomp is our mobility option when you need to reposition yourself quickly, and it also deals more than decent damage. To complete the action bar we find Hurricane nella variante Naturale, un'abilità ottima per danneggiare, rallentare e rendere vulnerabili i nemici intorno a noi.

The key passive clearly had to be Perfect storm, as it increases the damage of our Druid's spells by 15% on vulnerable, immobilized or slowed targets, also providing extra spirit which is always useful. Staying on the subject of passives, we also suggest Defensive Posture, Rebellion and the related nodes to increase the Fortification bonuses and the efficiency of natural spells.


Landslide Build

Diablo 4: the best builds for the Druid
  • Basic skills: Storm Strike (1/5) → Reinforced Storm Strike → Beast Storm Strike
  • Primary skill: Smottamento (5/5) → Smottamento Rinforzato → Smottamento Primordiale
  • Defense skills: Earth Bulwark (1/5) → Strengthened Earth Bulwark → Protected Earth Bulwark
  • Abilità di difesa 2: Blood Howl (1/5) → Reinforced Blood Howl → Innate Blood Howl
  • Companion skills: Poisonous Creeper (1/5) → Reinforced Poisonous Creeper → Ferocious Poisonous Creeper
  • Anger skill: Trample (1/5) → Reinforced Trample → Savage Trample
  • Key Skills: Vigore Terrigene
  • Passive primary branch: Cuore Selvaggio (1/3) - Abbondanza (3/3) - Impulsi Selvaggi (3/3)
  • Passive branch companions: Nature's Reach (3/3)
  • Passive branch anger: Devastating Earth (3/3) - Safeguard (3/3) - Stone Guard (3/3) - Neurotoxin (1/3) - Intoxication (3/3)
  • Passive ultra branch: Rebellion (3/3) - Circle of Life (3/3) - Natural Disaster (3/3) - Resonance (3/3)
  • Bone Spirits: Vigilance (Stag), Swooping Attacks (Hawk), Volatile Rage (Hawk), Obsidian Crash (Snake), Reinforcement (Wolf)
  • Recommended Codex of Power Aspects: Aspect of the Crashed Stone (countryside, Scosglen), Aspect of Retaliation (Scraggy Shore - Dry Steppes), Ballistic Aspect (Whispering Pine - Scosglen), Aspect of the Healing Stone (Sealed Archives - Dry Steppes), Aspect of the Shadow (Agony of the Champion - Barren Steppes), Aspect of Swiftness (Buried Halls - Barren Steppes), Aspect of the Night Howl (Forbidden City - Shattered Peaks).
  • Gem: Emeralds or Sapphires for weapons, Sapphires for armor, Skulls for jewelry.

From the fury of the storm we move on to the power of earth magic. This build is all about the primary ability Landslide, which creates two pillars of rock that crush anything in between, dealing damage and immobilizing enemies. Furthermore, in the Primordial variant, the Earth Granule mechanic comes into play, which guarantees a critical hit with increased damage at regular intervals, with a greater frequency against bosses.


As in the previous build, between one Landslide activation and another you will use the basic ability Storm Assault, excellent for recharging the spirit, reducing incoming damage and making the unfortunate ones vulnerable. We also find Trampling which we will use to move quickly and recharge the spirit.

We then have two defensive options. Night Howl grants instant health and spirit recovery, while Earth Bulwark offers a barrier and fortification. In the end, Poisonous creeper it helps to manage groups of enemies with a certain ease, damaging them over time with poison and immobilizing them with vines, which among other things contributes to activating the Earth Granule bonus that we talked about previously.

The key passive of this build is Terrigenous vigor which offers a 5 - 10% chance to fully restore spirit and guaranteed critical hits for 5 seconds using earth abilities, namely Landslide and Earth Bulwark in this case. For the other passive effects, in addition to Rebellion and the other bonuses to natural magic, we also suggest Devastating Earth and the two connected nodes Safeguard and Stone Guard which further increase the damage of earth sorceries and the character's Fortification.

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