Supraland Six Inch Under: the review of the surprising first-person metroidvania

In this review of Supraland Six Inch Under we take you to the Supraland underground thanks to this first-person metroidvania.

The first job of Supra Y Games, Supraland, was received very positively and therefore it was reasonable to expect a sequel that would continue this project. And so it was, 4 years after the first chapter of Supraland Six Wheels Under arrived, a game that actually hit the market last year, but that has reached a larger audience in recent days thanks to its publication on Xbox Game Pass .




For those who do not know what has now become a saga in all aspects, it is enough to know that both titles are based on Metroidvania mechanics heavily inspired by products of the caliber of Zelda, Portal and Metroid. Of course, the comparison may seem quite high-sounding, but Supraland Six Inch Under manages to surprise both with its simplicity and the mix of genres and styles that distinguish it.




In this Supraland review six inches underground We return to the underground of Supraland to discover the many new features introduced, including more complex puzzles and more balanced and easily manageable combats, without forgetting a large game area to discover.

Six inches below

Supraland Six Inch Under: the review of the surprising first-person metroidvania
Are you ready for a new Rossi vs Blu adventure in Supraland: Six Inch Under?

As the title says, in Supraland Six Inch Under we will literally move 6 centimeters underground, that is, just over 15 centimeters if we use our metric system. In the first chapter we brought peace between the blue and red people, but after a catastrophe that is told at the beginning of this sequel, we will find ourselves back underground and dealing with a new dispute to face.

With this gimmick the Supra Games UG team offered us a whole new area to explore, more elaborate and extensive than the previous one, full of details and details that make the exploratory component fun and never redundant. The developers themselves define Supraland Six Inch Under as a game divided into 55% exploration, 40% puzzles to solve and 5% combat; With such numbers, the attention paid to the world of the game was fundamental and we were pleasantly surprised that all expectations, even compared to the first Supraland, were greatly exceeded.




If we add to all this the continuous breaking of the fourth wall, with animated jokes about the game mechanics, the respawn and the positioning of objects useful for progression, we have the perfect mix to spend the about 10 hours to complete with a smile on your face. Specifically, the time needed to complete everything, absolutely everything, is doubled, but Supraland Six Inch Under offers extreme freedom of focus and if you only follow the main mission you will be able to reach the end credits in just over 5 hours.

Of course, by doing so you would miss out on many good things that the game offers and we are not only referring to the humorous tone of the script, but also to most of the puzzles that make up the experience, one of the most successful and undoubtedly improved sections in comparison. with the previous chapter.

Puzzles and combat

Supraland Six Inch Under: the review of the surprising first-person metroidvania
In Supraland: Six Inch Under, even the underground can hide many mysteries

The developers started with a specific idea for Supraland Six Inch Under: to create a rich expansion for its first creature. However, inspiration and creativity prevailed and the team soon concluded that all the new features could not be contained in a single DLC, thus giving life to a new underground adventure.




We must admit that the choice was correct, precisely because all this meant that a product was created that was faithful to the original, but full of innovations capable of enhancing the good things already created. Hence the drastic reduction in combat sessions, but also the increase in environmental puzzles which, as mentioned above, represent one of the best sections of the entire game.

Supraland Six Inch Under: the review of the surprising first-person metroidvania
Environmental enigmas remain Supraland: Six Inch Under's strong suit

The puzzle that we had to face were all well studied, never exhausting and based on logic in a simple and tremendously intuitive way. In fact, it is not the difficulty that makes them enjoyable, but the fact that they are interconnected; To give a practical example, an area of ​​the game can only be accessed using badges that must be a specific color and, thanks to well-placed clues, we understood that we could color the object with paint and go further.

Too easy? No, because we end up having to work hard to find the color we need, to the point of finding it in quite strange places or elements. In some cases, however, the radio we carry becomes a dispenser of advice, to the point of announcing, before wasting time unnecessarily, that some areas are not accessible to us at the moment because we are missing a key object. It may seem like an extreme simplification, but ultimately this balance between exploration and puzzles maintains the enjoyment of the title in each section, flowing fluidly without encountering anything that could break the rhythm of the game.

The best comes at the end.

Supraland Six Inch Under: the review of the surprising first-person metroidvania
The settings in Supraland: Six Inch Under are never banal, on the contrary, they are always capable of raising a smile.

The developers wanted to create a structure that allowed extreme freedom of approach when completing the game. Maybe even too much. In fact, by completing only the main objectives, you risk missing out on much of the content this sequel has to offer: some of the best puzzles, for example, are unlocked only after completing the main "quest."

Granting this freedom is fine, but the developers could have integrated these sessions into a larger walkthrough, to invite players to also focus on the secondary sections, which are just as enjoyable as the main ones. This could lead to consuming this product too quickly, with the strong risk that many users abandon the title without having fully enjoyed it.

However, those who already know the first Supraland will surely appreciate the new drift, but the feeling of "already seen" will mark the time spent with the title, although there are many new features capable of mitigating this feeling. Those who approach the work of Supra Games UG for the first time will find a hilarious, colorful game world full of jokes that will keep them glued to the screen until the adventure is completed.

Conclusions

Tested version Xbox Series X digital delivery Xbox store Price 19,99 € Holygamerz.com 8.5 Readers (7) 8.6 your vote

Supraland Six Inch Under, although it was born as a DLC for the first chapter, turned out to be a perfect sequel, with fresh and interesting ideas that enriched the already excellent starting base. We do not regret the lesser amount of combat within the title, as they were replaced by original puzzles and never repetitive or frustrating. The other praise is undoubtedly for the game map, much larger and full of well-designed details and capable of giving vitality and character to areas that are quite simple in terms of design.

PRO

  • New ideas and game mechanics.
  • Environmental puzzles are fun and challenging.
  • The total duration, revealing everything, is exhaustive.

AGAINST

  • The fights, although few, are not exciting.
  • Freedom of progression risks losing many benefits
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