Nour: Play With Your Food, the review of the interactive experience based entirely on food

In the Nour: Play With Your Food review we explore twenty levels, each based on food and dishes to manipulate, compact, place and set on fire.

What is the first thing that comes to mind when you think about food? Perhaps a nice Sunday lunch at Grandma's house, followed perhaps by a nice nap, or the simpler, sometimes trivial meals that we are used to eating in our hectic daily lives. In Nour: play with your food Food is celebrated in all its forms and given valuable homage, especially from a visual standpoint, while we were less satisfied with food from a gameplay perspective.




The developers point out that the product is intended as asui generis interactive experience and not as much as a traditional video game, but we believe that the limit is blurry and we will not stop at these definitions. What matters is that Nour: Play With Your Food fails to find its permanent center of gravity, to propose a convincing and concrete message, and gets lost in interactions that run the risk of being useless, superfluous, like useless stylistic exercises that do not they give results. a meaningful experience for the player.




We tell you about our twenty-course trip to the extraordinary world of food in our country Nour's opinion: Play with your food.

Journey to the taste of Nour: play with your food

Nour: Play With Your Food, the review of the interactive experience based entirely on food
The ramen-based level features one of the cutest interactions hidden in Nour: play with your food. Unfortunately, however, the triggering of these situations almost always occurs by chance, because the path to follow at the different levels is not clear.

The adventure begins by showing us an introductory short film, in which we can glimpse the production of standardized foods, in the form of cubes, each with a flavor loved by a particular person. The entire playful process of Nour: Play With Your Food is aimed precisely at tickle our palate, offering us twenty different levels, each one focused on a particular course. It's a shame that the narrative section is barely mentioned and some elements - among them the jellyfish, of which we won't say more to avoid spoilers - are little or not integrated into the plot of the weak story told by the developers.

There is no doubt that most of it isvisual experience of food. At Nour: Play with your food, the dishes are extraordinary to look at: they range from ramen, through succulent cookies, to a modular gourmet plate with asparagus, mushrooms, octopus tentacles, etc., etc. Attractive and colorful, the virtual foods sketched by the developers of Terrifying Jellyfish soon become disturbing, unsettling, at least if looked at from a certain point of view: toast can accumulate almost endlessly, as can bacon, eggs, udon and bottles of Ramune (a famous Japanese drink), in a colorful waste that - we hope - some artist passionate about machinima could take advantage of to create works that reflect on the overproduction of food in the Western world.




The audio sector, however, is less developed, often reduced to the noises produced by the appearance of each ingredient once it appears on the screen. Honorable mention for the handling of physics within the game, convincing even when dozens and dozens of different foods are accumulated. Also interesting is the use of Exclusive features of PlayStation 5 DualSense, without a doubt the best platform to try Nour: Play With Your Food: it is the first time that we find ourselves adding our signature using the touchpad of the controller created by Sony.

A rain of food

Nour: Play With Your Food, the review of the interactive experience based entirely on food
The interactions in Nour: Play With Your Food are usually an end in themselves: in this level we rain sparks on ice cream in a tub

Interaction with the ingredients in the twenty levels of Nour: Play With Your Food involves pressing the front and back buttons of the controller to rain different types of food on the screen. Here we can fill our ramen plate with chashu (the typical Japanese stewed bacon), narutomaki (the unmistakable fish surimi with a distinctive shape) and shiraga negi (the very thinly sliced ​​spring onion that is one of the most frequent toppings in this dish. iconic). And, just in case, we can even set our ramen on fire! The game is full of these so-called "particular" interactions, but It is often difficult to identify the way to trigger such situations., and it is necessary to rely mainly on chance.




Unfortunately, at the end of the day, Nour: Play With Your Food feels more like a fast-food feast than a dinner at a starred restaurant: at first the enthusiasm is uncontrollable, but we soon realize that the scope is not up to par. of our expectations. Playing with food is initially fun, but it soon becomes repetitive, also because lacks a real purpose.

Nour: Play With Your Food, the review of the interactive experience based entirely on food
This overabundance of toast represents well the way in which the various levels can be devastated by the overabundance of food: we expect machinima dedicated to this topic.

This lack of a clear and well-defined focus is undoubtedly the biggest flaw of a product that could have aimed much higher, also considering its good technical implementation.

Conclusions

Tested version PlayStation 5, PC con Windows digital delivery Steam, PlayStation Store Price 14.99 € Holygamerz.com 5.0 Readers (3) 7.0 your vote

Nour: Play With Your Food turns out to be a much more superficial culinary adventure than we expected. Beyond the interactions with the food itself, often limited to simply raining endless ingredients onto deliciously laid tables, the Terrifying Jellyfish product doesn't have much else to offer. Once you have seen the levels and the dishes included in them, you don't feel like going back to them to discover the small situations that the developers hide (the ramen fire is just an example). It's a shame, because we really need a video game variation on the complex topic of food.

PRO

  • Visually stunning
  • DualSense features are well implemented

AGAINST

  • Plot barely mentioned and not fully explored.
  • Interactions are ends in themselves, with no real message.
  • Poor sound design.
  • Secret situations can often only be achieved by pure chance.
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